# Investigating the Properties of Neural Network Representations in Reinforcement Learning

arXiv: https://arxiv.org/abs/2203.15955 · HTML: https://mlsanity.com/paper/2203.15955/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 102 references that are in the map.
- First posted on arXiv 30 Mar 2022.

## Builds on (most cited first, 30 of 61)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Understanding Neural Networks Through Deep Visualization](https://mlsanity.com/paper/1506.06579/) (2015)
- [Towards a Definition of Disentangled Representations](https://mlsanity.com/paper/1812.02230/) (2018)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [Meta-Learning Representations for Continual Learning](https://mlsanity.com/paper/1905.12588/) (2019)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Assessing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/1810.12282/) (2018)

## Built on by (most cited first, 24 of 24)

- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [Empirical Design in Reinforcement Learning](https://mlsanity.com/paper/2304.01315/) (2023)
- [Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?](https://mlsanity.com/paper/2206.05266/) (2022)
- [Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline Data](https://mlsanity.com/paper/2306.03346/) (2023)
- [A Survey of State Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17518/) (2025)
- [Behavior Prior Representation learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2211.00863/) (2022)
- [Harnessing Discrete Representations For Continual Reinforcement Learning](https://mlsanity.com/paper/2312.01203/) (2023)
- [Representative Social Choice: From Learning Theory to AI Alignment](https://mlsanity.com/paper/2410.23953/) (2024)
- [Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning](https://mlsanity.com/paper/2503.06343/) (2025)
- [Pretraining the Vision Transformer using self-supervised methods for vision based Deep Reinforcement Learning](https://mlsanity.com/paper/2209.10901/) (2022)
- [Investigating the Interplay of Prioritized Replay and Generalization](https://mlsanity.com/paper/2407.09702/) (2024)
- [Enhancing Tactile-based Reinforcement Learning for Robotic Control](https://mlsanity.com/paper/2510.21609/) (2025)
- [Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments](https://mlsanity.com/paper/2506.06981/) (2025)
- [Auxiliary task discovery through generate-and-test](https://mlsanity.com/paper/2210.14361/) (2022)
- [Contrastive Abstraction for Reinforcement Learning](https://mlsanity.com/paper/2410.00704/) (2024)
- [Stackelberg Coupling of Online Representation Learning and Reinforcement Learning](https://mlsanity.com/paper/2508.07452/) (2025)
- [Value Bonuses using Ensemble Errors for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2602.12375/) (2026)
- [Task-Induced Representational Invariances Depend on Learning Objective in Deep RL](https://mlsanity.com/paper/2606.01868/) (2026)
- [Information Abundance Paradox: Long-Context Training Undermines Parametric Knowledge](https://mlsanity.com/paper/2608.12218/) (2026)
- [Intrinsic Dynamics-Driven Generalizable Scene Representations for Vision-Oriented Decision-Making Applications](https://mlsanity.com/paper/2405.19736/) (2024)
- [Disentangling Recognition and Decision Regrets in Image-Based Reinforcement Learning](https://mlsanity.com/paper/2409.13108/) (2024)
- [Stable Offline Value Function Learning with Bisimulation-based Representations](https://mlsanity.com/paper/2410.01643/) (2024)
- [Value Function Initialization for Knowledge Transfer and Jump-start in Deep Reinforcement Learning](https://mlsanity.com/paper/2508.09277/) (2025)

## Abstract (arXiv)

In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve properties thought to be desirable, such as orthogonality and sparsity. In contrast, the idea behind deep reinforcement learning methods is that the agent designer should not encode representational properties, but rather that the data stream should determine the properties of the representation -- good representations emerge under appropriate training schemes. In this paper we bring these two perspectives together, empirically investigating the properties of representations that support transfer in reinforcement learning. We introduce and measure six representational properties over more than 25 thousand agent-task settings. We consider Deep Q-learning agents with different auxiliary losses in a pixel-based navigation environment, with source and transfer tasks corresponding to different goal locations. We develop a method to better understand why some representations work better for transfer, through a systematic approach varying task similarity and measuring and correlating representation properties with transfer performance. We demonstrate the generality of the methodology by investigating representations learned by a Rainbow agent that successfully transfer across games modes in Atari 2600.
