# DRaCoN -- Differentiable Rasterization Conditioned Neural Radiance Fields for Articulated Avatars

arXiv: https://arxiv.org/abs/2203.15798 · HTML: https://mlsanity.com/paper/2203.15798/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 53 references that are in the map.
- First posted on arXiv 29 Mar 2022.

## Builds on (most cited first, 30 of 43)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [StegaStamp: Invisible Hyperlinks in Physical Photographs](https://mlsanity.com/paper/1904.05343/) (2019)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [Artificial Fingerprinting for Generative Models: Rooting Deepfake Attribution in Training Data](https://mlsanity.com/paper/2007.08457/) (2020)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Learning to Reconstruct People in Clothing from a Single RGB Camera](https://mlsanity.com/paper/1903.05885/) (2019)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering](https://mlsanity.com/paper/2109.07448/) (2021)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)

## Built on by (most cited first, 2 of 2)

- [MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video](https://mlsanity.com/paper/2303.10275/) (2023)
- [LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis](https://mlsanity.com/paper/2304.03280/) (2023)

## Abstract (arXiv)

Acquisition and creation of digital human avatars is an important problem with applications to virtual telepresence, gaming, and human modeling. Most contemporary approaches for avatar generation can be viewed either as 3D-based methods, which use multi-view data to learn a 3D representation with appearance (such as a mesh, implicit surface, or volume), or 2D-based methods which learn photo-realistic renderings of avatars but lack accurate 3D representations. In this work, we present, DRaCoN, a framework for learning full-body volumetric avatars which exploits the advantages of both the 2D and 3D neural rendering techniques. It consists of a Differentiable Rasterization module, DiffRas, that synthesizes a low-resolution version of the target image along with additional latent features guided by a parametric body model. The output of DiffRas is then used as conditioning to our conditional neural 3D representation module (c-NeRF) which generates the final high-res image along with body geometry using volumetric rendering. While DiffRas helps in obtaining photo-realistic image quality, c-NeRF, which employs signed distance fields (SDF) for 3D representations, helps to obtain fine 3D geometric details. Experiments on the challenging ZJU-MoCap and Human3.6M datasets indicate that DRaCoN outperforms state-of-the-art methods both in terms of error metrics and visual quality.
