# Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production

arXiv: https://arxiv.org/abs/2203.15354 · HTML: https://mlsanity.com/paper/2203.15354/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 73 references that are in the map.
- First posted on arXiv 29 Mar 2022.

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Sign Language Transformers: Joint End-to-end Sign Language Recognition and Translation](https://mlsanity.com/paper/2003.13830/) (2020)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [Synthesizing Images of Humans in Unseen Poses](https://mlsanity.com/paper/1804.07739/) (2018)
- [XingGAN for Person Image Generation](https://mlsanity.com/paper/2007.09278/) (2020)
- [World-Consistent Video-to-Video Synthesis](https://mlsanity.com/paper/2007.08509/) (2020)
- [Neural Sign Language Translation based on Human Keypoint Estimation](https://mlsanity.com/paper/1811.11436/) (2018)
- [CONFIG: Controllable Neural Face Image Generation](https://mlsanity.com/paper/2005.02671/) (2020)
- [Adversarial Training for Multi-Channel Sign Language Production](https://mlsanity.com/paper/2008.12405/) (2020)
- [Quantitative Survey of the State of the Art in Sign Language Recognition](https://mlsanity.com/paper/2008.09918/) (2020)
- [Continuous 3D Multi-Channel Sign Language Production via Progressive Transformers and Mixture Density Networks](https://mlsanity.com/paper/2103.06982/) (2021)

## Built on by (most cited first, 30 of 61)

- [Neural Sign Actors: A diffusion model for 3D sign language production from text](https://mlsanity.com/paper/2312.02702/) (2023)
- [Sign Language Translation from Instructional Videos](https://mlsanity.com/paper/2304.06371/) (2023)
- [G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model](https://mlsanity.com/paper/2208.09141/) (2022)
- [SLTUNET: A Simple Unified Model for Sign Language Translation](https://mlsanity.com/paper/2305.01778/) (2023)
- [T2S-GPT: Dynamic Vector Quantization for Autoregressive Sign Language Production from Text](https://mlsanity.com/paper/2406.07119/) (2024)
- [Considerations for meaningful sign language machine translation based on glosses](https://mlsanity.com/paper/2211.15464/) (2022)
- [SignDiff: Diffusion Model for American Sign Language Production](https://mlsanity.com/paper/2308.16082/) (2023)
- [Ham2Pose: Animating Sign Language Notation into Pose Sequences](https://mlsanity.com/paper/2211.13613/) (2022)
- [Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator](https://mlsanity.com/paper/2411.17799/) (2024)
- [A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatars](https://mlsanity.com/paper/2401.04730/) (2024)
- [A Data-Driven Representation for Sign Language Production](https://mlsanity.com/paper/2404.11499/) (2024)
- [Changing the Representation: Examining Language Representation for Neural Sign Language Production](https://mlsanity.com/paper/2210.06312/) (2022)
- [Jointly Harnessing Prior Structures and Temporal Consistency for Sign Language Video Generation](https://mlsanity.com/paper/2207.03714/) (2022)
- [Giving a Hand to Diffusion Models: a Two-Stage Approach to Improving Conditional Human Image Generation](https://mlsanity.com/paper/2403.10731/) (2024)
- [Hands-On: Segmenting Individual Signs from Continuous Sequences](https://mlsanity.com/paper/2504.08593/) (2025)
- [Autoregressive Sign Language Production: A Gloss-Free Approach with Discrete Representations](https://mlsanity.com/paper/2309.12179/) (2023)
- [Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization](https://mlsanity.com/paper/2506.15980/) (2025)
- [Gloss-Free Sign Language Translation: An Unbiased Evaluation of Progress in the Field](https://mlsanity.com/paper/2603.13240/) (2026)
- [Pose-Guided Fine-Grained Sign Language Video Generation](https://mlsanity.com/paper/2409.16709/) (2024)
- [iSign: A Benchmark for Indian Sign Language Processing](https://mlsanity.com/paper/2407.05404/) (2024)
- [MM-WLAuslan: Multi-View Multi-Modal Word-Level Australian Sign Language Recognition Dataset](https://mlsanity.com/paper/2410.19488/) (2024)
- [Spotter+GPT: Turning Sign Spottings into Sentences with LLMs](https://mlsanity.com/paper/2403.10434/) (2024)
- [A Spatio-Temporal Representation Learning as an Alternative to Traditional Glosses in Sign Language Translation and Production](https://mlsanity.com/paper/2407.02854/) (2024)
- [Text-Driven 3D Hand Motion Generation from Sign Language Data](https://mlsanity.com/paper/2508.15902/) (2025)
- [MS2SL: Multimodal Spoken Data-Driven Continuous Sign Language Production](https://mlsanity.com/paper/2407.12842/) (2024)
- [SLRTP2025 Sign Language Production Challenge: Methodology, Results, and Future Work](https://mlsanity.com/paper/2508.06951/) (2025)
- [MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation](https://mlsanity.com/paper/2601.19577/) (2026)
- [Gloss Alignment Using Word Embeddings](https://mlsanity.com/paper/2308.04248/) (2023)
- [A Survey on Deep Multi-modal Learning for Body Language Recognition and Generation](https://mlsanity.com/paper/2308.08849/) (2023)
- [Select and Reorder: A Novel Approach for Neural Sign Language Production](https://mlsanity.com/paper/2404.11532/) (2024)

## Abstract (arXiv)

Sign languages are visual languages, with vocabularies as rich as their spoken language counterparts. However, current deep-learning based Sign Language Production (SLP) models produce under-articulated skeleton pose sequences from constrained vocabularies and this limits applicability. To be understandable and accepted by the deaf, an automatic SLP system must be able to generate co-articulated photo-realistic signing sequences for large domains of discourse. In this work, we tackle large-scale SLP by learning to co-articulate between dictionary signs, a method capable of producing smooth signing while scaling to unconstrained domains of discourse. To learn sign co-articulation, we propose a novel Frame Selection Network (FS-Net) that improves the temporal alignment of interpolated dictionary signs to continuous signing sequences. Additionally, we propose SignGAN, a pose-conditioned human synthesis model that produces photo-realistic sign language videos direct from skeleton pose. We propose a novel keypoint-based loss function which improves the quality of synthesized hand images. We evaluate our SLP model on the large-scale meineDGS (mDGS) corpus, conducting extensive user evaluation showing our FS-Net approach improves co-articulation of interpolated dictionary signs. Additionally, we show that SignGAN significantly outperforms all baseline methods for quantitative metrics, human perceptual studies and native deaf signer comprehension.
