# Learning to Synthesize Volumetric Meshes from Vision-based Tactile Imprints

arXiv: https://arxiv.org/abs/2203.15155 · HTML: https://mlsanity.com/paper/2203.15155/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 38 references that are in the map.
- First posted on arXiv 29 Mar 2022.

## Builds on (most cited first, 29 of 29)

- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [Combining Differentiable PDE Solvers and Graph Neural Networks for Fluid Flow Prediction](https://mlsanity.com/paper/2007.04439/) (2020)
- [TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors](https://mlsanity.com/paper/2012.08456/) (2020)
- [Visual Grounding of Learned Physical Models](https://mlsanity.com/paper/2004.13664/) (2020)
- [GelSlim: A High-Resolution, Compact, Robust, and Calibrated Tactile-sensing Finger](https://mlsanity.com/paper/1803.00628/) (2018)
- [Tactile-RL for Insertion: Generalization to Objects of Unknown Geometry](https://mlsanity.com/paper/2104.01167/) (2021)
- [Cable Manipulation with a Tactile-Reactive Gripper](https://mlsanity.com/paper/1910.02860/) (2019)
- [GelSlim3.0: High-Resolution Measurement of Shape, Force and Slip in a Compact Tactile-Sensing Finger](https://mlsanity.com/paper/2103.12269/) (2021)
- [Information Constraints on Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1805.08672/) (2018)
- [OmniTact: A Multi-Directional High Resolution Touch Sensor](https://mlsanity.com/paper/2003.06965/) (2020)
- [Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent Projections](https://mlsanity.com/paper/2103.16747/) (2021)
- [SwingBot: Learning Physical Features from In-hand Tactile Exploration for Dynamic Swing-up Manipulation](https://mlsanity.com/paper/2101.11812/) (2021)
- [Tactile Dexterity: Manipulation Primitives with Tactile Feedback](https://mlsanity.com/paper/2002.03236/) (2020)
- [Tactile Object Pose Estimation from the First Touch with Geometric Contact Rendering](https://mlsanity.com/paper/2012.05205/) (2020)
- [Tactile Mapping and Localization from High-Resolution Tactile Imprints](https://mlsanity.com/paper/1904.10944/) (2019)
- [Dense Tactile Force Distribution Estimation using GelSlim and inverse FEM](https://mlsanity.com/paper/1810.04621/) (2018)
- [Generation of GelSight Tactile Images for Sim2Real Learning](https://mlsanity.com/paper/2101.07169/) (2021)
- [Extrinsic Contact Sensing with Relative-Motion Tracking from Distributed Tactile Measurements](https://mlsanity.com/paper/2103.08108/) (2021)
- [From pixels to percepts: Highly robust edge perception and contour following using deep learning and an optical biomimetic tactile sensor](https://mlsanity.com/paper/1812.02941/) (2018)
- [6-DoF Contrastive Grasp Proposal Network](https://mlsanity.com/paper/2103.15995/) (2021)
- [Ground truth force distribution for learning-based tactile sensing: a finite element approach](https://mlsanity.com/paper/1909.04000/) (2019)
- [Interpreting and Predicting Tactile Signals via a Physics-Based and Data-Driven Framework](https://mlsanity.com/paper/2006.03777/) (2020)
- [StRETcH: a Soft to Resistive Elastic Tactile Hand](https://mlsanity.com/paper/2105.08154/) (2021)

## Built on by (most cited first, 3 of 3)

- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [ACROSS: A Deformation-Based Cross-Modal Representation for Robotic Tactile Perception](https://mlsanity.com/paper/2411.08533/) (2024)
- [SPLIT: Separating Physical-Contact via Latent Arithmetic in Image-Based Tactile Sensors](https://mlsanity.com/paper/2604.24449/) (2026)

## Abstract (arXiv)

Vision-based tactile sensors typically utilize a deformable elastomer and a camera mounted above to provide high-resolution image observations of contacts. Obtaining accurate volumetric meshes for the deformed elastomer can provide direct contact information and benefit robotic grasping and manipulation. This paper focuses on learning to synthesize the volumetric mesh of the elastomer based on the image imprints acquired from vision-based tactile sensors. Synthetic image-mesh pairs and real-world images are gathered from 3D finite element methods (FEM) and physical sensors, respectively. A graph neural network (GNN) is introduced to learn the image-to-mesh mappings with supervised learning. A self-supervised adaptation method and image augmentation techniques are proposed to transfer networks from simulation to reality, from primitive contacts to unseen contacts, and from one sensor to another. Using these learned and adapted networks, our proposed method can accurately reconstruct the deformation of the real-world tactile sensor elastomer in various domains, as indicated by the quantitative and qualitative results.
