# Semantic Motion Correction Via Iterative Nonlinear Optimization and Animation

arXiv: https://arxiv.org/abs/2203.15072 · HTML: https://mlsanity.com/paper/2203.15072/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 8 references that are in the map.
- First posted on arXiv 28 Mar 2022.

## Builds on (most cited first, 5 of 5)

- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPR](https://mlsanity.com/paper/1711.00399/) (2017)
- [VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera](https://mlsanity.com/paper/1705.01583/) (2017)
- [On Generating Plausible Counterfactual and Semi-Factual Explanations for Deep Learning](https://mlsanity.com/paper/2009.06399/) (2020)
- [GoodPoint: unsupervised learning of keypoint detection and description](https://mlsanity.com/paper/2006.01030/) (2020)

## Abstract (arXiv)

Here, we present an end-to-end method to create 2D animation for a goalkeeper attempting to block a penalty kick, and then correct that motion using an iterative nonlinear optimization scheme. The input is a raw video that is fed into pose and object detection networks to find the skeleton of the goalkeeper and the ball. The output is a set of key frames of the skeleton associated with the corrected motion so that if the goalkeeper missed the ball, the animation will show then successfully deflecting it. Our method is robust enough correct different kinds of mistakes the goalkeeper can make, such as not lunging far enough or jumping to the incorrect side. Our method is also meant to be semantically similar to the goalkeeper's original motion, which helps keep our animation grounded with respect to actual human behavior.
