# Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning

arXiv: https://arxiv.org/abs/2203.14912 · HTML: https://mlsanity.com/paper/2203.14912/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 24 references that are in the map.
- First posted on arXiv 23 Mar 2022.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [Understanding Catastrophic Forgetting and Remembering in Continual Learning with Optimal Relevance Mapping](https://mlsanity.com/paper/2102.11343/) (2021)
- [Pseudo-Rehearsal: Achieving Deep Reinforcement Learning without Catastrophic Forgetting](https://mlsanity.com/paper/1812.02464/) (2018)
- [AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control](https://mlsanity.com/paper/2104.02180/) (2021)
- [Whole-Body MPC and Online Gait Sequence Generation for Wheeled-Legged Robots](https://mlsanity.com/paper/2010.06322/) (2020)

## Built on by (most cited first, 30 of 37)

- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets](https://mlsanity.com/paper/2404.19264/) (2024)
- [RSL-RL: A Learning Library for Robotics Research](https://mlsanity.com/paper/2509.10771/) (2025)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)
- [Learning and Adapting Agile Locomotion Skills by Transferring Experience](https://mlsanity.com/paper/2304.09834/) (2023)
- [Whole-body Humanoid Robot Locomotion with Human Reference](https://mlsanity.com/paper/2402.18294/) (2024)
- [Leveraging Symmetry in RL-based Legged Locomotion Control](https://mlsanity.com/paper/2403.17320/) (2024)
- [Grow Your Limits: Continuous Improvement with Real-World RL for Robotic Locomotion](https://mlsanity.com/paper/2310.17634/) (2023)
- [Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions](https://mlsanity.com/paper/2209.07899/) (2022)
- [Learning Visual Quadrupedal Loco-Manipulation from Demonstrations](https://mlsanity.com/paper/2403.20328/) (2024)
- [Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior](https://mlsanity.com/paper/2310.01408/) (2023)
- [Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design](https://mlsanity.com/paper/2401.16337/) (2024)
- [Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllers](https://mlsanity.com/paper/2405.12424/) (2024)
- [A Survey of Demonstration Learning](https://mlsanity.com/paper/2303.11191/) (2023)
- [A Learning Framework for Diverse Legged Robot Locomotion Using Barrier-Based Style Rewards](https://mlsanity.com/paper/2409.15780/) (2024)
- [Reinforcement Learning for Blind Stair Climbing with Legged and Wheeled-Legged Robots](https://mlsanity.com/paper/2402.06143/) (2024)
- [PA-LOCO: Learning Perturbation-Adaptive Locomotion for Quadruped Robots](https://mlsanity.com/paper/2407.04224/) (2024)
- [Adaptive Energy Regularization for Autonomous Gait Transition and Energy-Efficient Quadruped Locomotion](https://mlsanity.com/paper/2403.20001/) (2024)
- [Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility](https://mlsanity.com/paper/2505.16084/) (2025)
- [Offline Adaptation of Quadruped Locomotion using Diffusion Models](https://mlsanity.com/paper/2411.08832/) (2024)
- [Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents](https://mlsanity.com/paper/2509.12507/) (2025)
- [Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why](https://mlsanity.com/paper/2507.05906/) (2025)
- [Flip Stunts on Bicycle Robots using Iterative Motion Imitation](https://mlsanity.com/paper/2603.27944/) (2026)
- [OGMP: Oracle Guided Multi-mode Policies for Agile and Versatile Robot Control](https://mlsanity.com/paper/2403.04205/) (2024)
- [Impedance Matching: Enabling an RL-Based Running Jump in a Quadruped Robot](https://mlsanity.com/paper/2404.15096/) (2024)
- [Constraint-Aware Diffusion Priors for High-Fidelity and Versatile Quadruped Locomotion](https://mlsanity.com/paper/2605.08804/) (2026)
- [A Population-Level Analysis of Neural Dynamics in Robust Legged Robots](https://mlsanity.com/paper/2306.15793/) (2023)
- [Unlock Reliable Skill Inference for Quadruped Adaptive Behavior by Skill Graph](https://mlsanity.com/paper/2311.06015/) (2023)

## Abstract (arXiv)

In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.
