# PANDORA: Polarization-Aided Neural Decomposition Of Radiance

arXiv: https://arxiv.org/abs/2203.13458 · HTML: https://mlsanity.com/paper/2203.13458/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 59 references that are in the map.
- First posted on arXiv 25 Mar 2022.

## Builds on (most cited first, 23 of 23)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [InverseRenderNet: Learning single image inverse rendering](https://mlsanity.com/paper/1811.12328/) (2018)
- [Deep Polarization Imaging for 3D shape and SVBRDF Acquisition](https://mlsanity.com/paper/2105.02875/) (2021)
- [Shape from Polarization for Complex Scenes in the Wild](https://mlsanity.com/paper/2112.11377/) (2021)
- [Polarimetric Multi-View Inverse Rendering](https://mlsanity.com/paper/2007.08830/) (2020)
- [Invertible Neural BRDF for Object Inverse Rendering](https://mlsanity.com/paper/2008.04030/) (2020)
- [Monochrome and Color Polarization Demosaicking Using Edge-Aware Residual Interpolation](https://mlsanity.com/paper/2007.14292/) (2020)
- [Spectral MVIR: Joint Reconstruction of 3D Shape and Spectral Reflectance](https://mlsanity.com/paper/2104.07308/) (2021)
- [InverseFaceNet: Deep Monocular Inverse Face Rendering](https://mlsanity.com/paper/1703.10956/) (2017)

## Built on by (most cited first, 30 of 52)

- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [Interactive Segmentation of Radiance Fields](https://mlsanity.com/paper/2212.13545/) (2022)
- [DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models](https://mlsanity.com/paper/2405.17176/) (2024)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images](https://mlsanity.com/paper/2406.07111/) (2024)
- [High-Res Facial Appearance Capture from Polarized Smartphone Images](https://mlsanity.com/paper/2212.01160/) (2022)
- [ORCa: Glossy Objects as Radiance Field Cameras](https://mlsanity.com/paper/2212.04531/) (2022)
- [Multi-View Azimuth Stereo via Tangent Space Consistency](https://mlsanity.com/paper/2303.16447/) (2023)
- [PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects](https://mlsanity.com/paper/2409.14331/) (2024)
- [AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion](https://mlsanity.com/paper/2402.03309/) (2024)
- [The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility](https://mlsanity.com/paper/2311.16937/) (2023)
- [PIDSR: Complementary Polarized Image Demosaicing and Super-Resolution](https://mlsanity.com/paper/2504.07758/) (2025)
- [Neural Spectro-polarimetric Fields](https://mlsanity.com/paper/2306.12562/) (2023)
- [NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics](https://mlsanity.com/paper/2411.10189/) (2024)
- [Polarimetric Inverse Rendering for Transparent Shapes Reconstruction](https://mlsanity.com/paper/2208.11836/) (2022)
- [Spectral and Polarization Vision: Spectro-polarimetric Real-world Dataset](https://mlsanity.com/paper/2311.17396/) (2023)
- [RS-NeRF: Neural Radiance Fields from Rolling Shutter Images](https://mlsanity.com/paper/2407.10267/) (2024)
- [RGB-to-Polarization Estimation: A New Task and Benchmark Study](https://mlsanity.com/paper/2505.13050/) (2025)
- [PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction](https://mlsanity.com/paper/2509.19726/) (2025)
- [Polarization Wavefront Lidar: Learning Large Scene Reconstruction from Polarized Wavefronts](https://mlsanity.com/paper/2406.03461/) (2024)
- [Robust Depth Enhancement via Polarization Prompt Fusion Tuning](https://mlsanity.com/paper/2404.04318/) (2024)
- [Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation](https://mlsanity.com/paper/2407.08149/) (2024)
- [Role of Transients in Two-Bounce Non-Line-of-Sight Imaging](https://mlsanity.com/paper/2304.01308/) (2023)
- [Seeing the World through Your Eyes](https://mlsanity.com/paper/2306.09348/) (2023)
- [GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors](https://mlsanity.com/paper/2403.11899/) (2024)
- [PolarAnything: Diffusion-based Polarimetric Image Synthesis](https://mlsanity.com/paper/2507.17268/) (2025)
- [Geometric implicit neural representations for signed distance functions](https://mlsanity.com/paper/2511.07206/) (2025)
- [Polarimetric PatchMatch Multi-View Stereo](https://mlsanity.com/paper/2311.07600/) (2023)
- [SS-SfP:Neural Inverse Rendering for Self Supervised Shape from (Mixed) Polarization](https://mlsanity.com/paper/2407.09294/) (2024)
- [PoTATO: A Dataset for Analyzing Polarimetric Traces of Afloat Trash Objects](https://mlsanity.com/paper/2409.12659/) (2024)

## Abstract (arXiv)

Reconstructing an object's geometry and appearance from multiple images, also known as inverse rendering, is a fundamental problem in computer graphics and vision. Inverse rendering is inherently ill-posed because the captured image is an intricate function of unknown lighting conditions, material properties and scene geometry. Recent progress in representing scene properties as coordinate-based neural networks have facilitated neural inverse rendering resulting in impressive geometry reconstruction and novel-view synthesis. Our key insight is that polarization is a useful cue for neural inverse rendering as polarization strongly depends on surface normals and is distinct for diffuse and specular reflectance. With the advent of commodity, on-chip, polarization sensors, capturing polarization has become practical. Thus, we propose PANDORA, a polarimetric inverse rendering approach based on implicit neural representations. From multi-view polarization images of an object, PANDORA jointly extracts the object's 3D geometry, separates the outgoing radiance into diffuse and specular and estimates the illumination incident on the object. We show that PANDORA outperforms state-of-the-art radiance decomposition techniques. PANDORA outputs clean surface reconstructions free from texture artefacts, models strong specularities accurately and estimates illumination under practical unstructured scenarios.
