# Learning Dense Correspondence from Synthetic Environments

arXiv: https://arxiv.org/abs/2203.12919 · HTML: https://mlsanity.com/paper/2203.12919/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 30 references that are in the map.
- First posted on arXiv 24 Mar 2022.

## Builds on (most cited first, 21 of 21)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Accurate, Large Minibatch SGD: Training ImageNet in 1 Hour](https://mlsanity.com/paper/1706.02677/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Panoptic Feature Pyramid Networks](https://mlsanity.com/paper/1901.02446/) (2019)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Person Transfer GAN to Bridge Domain Gap for Person Re-Identification](https://mlsanity.com/paper/1711.08565/) (2017)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Few-Shot Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1905.01723/) (2019)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Learning Dense Correspondence via 3D-guided Cycle Consistency](https://mlsanity.com/paper/1604.05383/) (2016)
- [Region-aware Adaptive Instance Normalization for Image Harmonization](https://mlsanity.com/paper/2106.02853/) (2021)
- [MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?](https://mlsanity.com/paper/2108.09518/) (2021)
- [Synthetic Humans for Action Recognition from Unseen Viewpoints](https://mlsanity.com/paper/1912.04070/) (2019)
- [DenseReg: Fully Convolutional Dense Shape Regression In-the-Wild](https://mlsanity.com/paper/1803.02188/) (2018)
- [Procedural Generation of Videos to Train Deep Action Recognition Networks](https://mlsanity.com/paper/1612.00881/) (2016)
- [Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models](https://mlsanity.com/paper/1910.06699/) (2019)
- [GANGs: Generative Adversarial Network Games](https://mlsanity.com/paper/1712.00679/) (2017)

## Abstract (arXiv)

Estimation of human shape and pose from a single image is a challenging task. It is an even more difficult problem to map the identified human shape onto a 3D human model. Existing methods map manually labelled human pixels in real 2D images onto the 3D surface, which is prone to human error, and the sparsity of available annotated data often leads to sub-optimal results. We propose to solve the problem of data scarcity by training 2D-3D human mapping algorithms using automatically generated synthetic data for which exact and dense 2D-3D correspondence is known. Such a learning strategy using synthetic environments has a high generalisation potential towards real-world data. Using different camera parameter variations, background and lighting settings, we created precise ground truth data that constitutes a wider distribution. We evaluate the performance of models trained on synthetic using the COCO dataset and validation framework. Results show that training 2D-3D mapping network models on synthetic data is a viable alternative to using real data.
