# WarpingGAN: Warping Multiple Uniform Priors for Adversarial 3D Point Cloud Generation

arXiv: https://arxiv.org/abs/2203.12917 · HTML: https://mlsanity.com/paper/2203.12917/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 24 Mar 2022.

## Builds on (most cited first, 22 of 22)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions](https://mlsanity.com/paper/1905.06292/) (2019)
- [PU-GAN: a Point Cloud Upsampling Adversarial Network](https://mlsanity.com/paper/1907.10844/) (2019)
- [SoftFlow: Probabilistic Framework for Normalizing Flow on Manifolds](https://mlsanity.com/paper/2006.04604/) (2020)
- [Photo Wake-Up: 3D Character Animation from a Single Photo](https://mlsanity.com/paper/1812.02246/) (2018)
- [Progressive Point Cloud Deconvolution Generation Network](https://mlsanity.com/paper/2007.05361/) (2020)
- [NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras](https://mlsanity.com/paper/2103.07700/) (2021)
- [Shape Reconstruction by Learning Differentiable Surface Representations](https://mlsanity.com/paper/1911.11227/) (2019)
- [SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation](https://mlsanity.com/paper/2108.04476/) (2021)
- [Rethinking Sampling in 3D Point Cloud Generative Adversarial Networks](https://mlsanity.com/paper/2006.07029/) (2020)
- [Scene Recomposition by Learning-based ICP](https://mlsanity.com/paper/1812.05583/) (2018)

## Built on by (most cited first, 7 of 7)

- [CSDN: Cross-modal Shape-transfer Dual-refinement Network for Point Cloud Completion](https://mlsanity.com/paper/2208.00751/) (2022)
- [Leveraging Single-View Images for Unsupervised 3D Point Cloud Completion](https://mlsanity.com/paper/2212.00564/) (2022)
- [Towards Controllable Diffusion Models via Reward-Guided Exploration](https://mlsanity.com/paper/2304.07132/) (2023)
- [Human as Points: Explicit Point-based 3D Human Reconstruction from Single-view RGB Images](https://mlsanity.com/paper/2311.02892/) (2023)
- [Point Deformable Network with Enhanced Normal Embedding for Point Cloud Analysis](https://mlsanity.com/paper/2312.13071/) (2023)
- [Diverse Shape Completion via Style Modulated Generative Adversarial Networks](https://mlsanity.com/paper/2311.11184/) (2023)
- [Patch-Wise Point Cloud Generation: A Divide-and-Conquer Approach](https://mlsanity.com/paper/2307.12049/) (2023)

## Abstract (arXiv)

We propose WarpingGAN, an effective and efficient 3D point cloud generation network. Unlike existing methods that generate point clouds by directly learning the mapping functions between latent codes and 3D shapes, Warping-GAN learns a unified local-warping function to warp multiple identical pre-defined priors (i.e., sets of points uniformly distributed on regular 3D grids) into 3D shapes driven by local structure-aware semantics. In addition, we also ingeniously utilize the principle of the discriminator and tailor a stitching loss to eliminate the gaps between different partitions of a generated shape corresponding to different priors for boosting quality. Owing to the novel generating mechanism, WarpingGAN, a single lightweight network after one-time training, is capable of efficiently generating uniformly distributed 3D point clouds with various resolutions. Extensive experimental results demonstrate the superiority of our WarpingGAN over state-of-the-art methods in terms of quantitative metrics, visual quality, and efficiency. The source code is publicly available at https://github.com/yztang4/WarpingGAN.git.
