# AIMusicGuru: Music Assisted Human Pose Correction

arXiv: https://arxiv.org/abs/2203.12829 · HTML: https://mlsanity.com/paper/2203.12829/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 44 references that are in the map.
- First posted on arXiv 24 Mar 2022.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoders](https://mlsanity.com/paper/2108.06720/) (2021)
- [PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation](https://mlsanity.com/paper/2105.02465/) (2021)
- [Creating A Multi-track Classical Musical Performance Dataset for Multimodal Music Analysis: Challenges, Insights, and Applications](https://mlsanity.com/paper/1612.08727/) (2016)
- [MoVi: A Large Multipurpose Motion and Video Dataset](https://mlsanity.com/paper/2003.01888/) (2020)
- [Audio to Body Dynamics](https://mlsanity.com/paper/1712.09382/) (2017)
- [PoseFix: Model-agnostic General Human Pose Refinement Network](https://mlsanity.com/paper/1812.03595/) (2018)
- [Anatomy-aware 3D Human Pose Estimation with Bone-based Pose Decomposition](https://mlsanity.com/paper/2002.10322/) (2020)

## Built on by (most cited first, 3 of 3)

- [emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation](https://mlsanity.com/paper/2412.02725/) (2024)
- [Active Human Pose Estimation via an Autonomous UAV Agent](https://mlsanity.com/paper/2407.01811/) (2024)
- [VioPose: Violin Performance 4D Pose Estimation by Hierarchical Audiovisual Inference](https://mlsanity.com/paper/2411.13607/) (2024)

## Abstract (arXiv)

Pose Estimation techniques rely on visual cues available through observations represented in the form of pixels. But the performance is bounded by the frame rate of the video and struggles from motion blur, occlusions, and temporal coherence. This issue is magnified when people are interacting with objects and instruments, for example playing the violin. Standard approaches for postprocessing use interpolation and smoothing functions to filter noise and fill gaps, but they cannot model highly non-linear motion. We present a method that leverages our understanding of the high degree of a causal relationship between the sound produced and the motion that produces them. We use the audio signature to refine and predict accurate human body pose motion models. We propose MAPnet (Music Assisted Pose network) for generating a fine grain motion model from sparse input pose sequences but continuous audio. To accelerate further research in this domain, we also open-source MAPdat, a new multi-modal dataset of 3D violin playing motion with music. We perform a comparison of different standard machine learning models and perform analysis on input modalities, sampling techniques, and audio and motion features. Experiments on MAPdat suggest multi-modal approaches like ours as a promising direction for tasks previously approached with visual methods only. Our results show both qualitatively and quantitatively how audio can be combined with visual observation to help improve any pose estimation methods.
