# On Last-Iterate Convergence Beyond Zero-Sum Games

arXiv: https://arxiv.org/abs/2203.12056 · HTML: https://mlsanity.com/paper/2203.12056/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Mar 2022.

## Built on by (most cited first, 30 of 31)

- [The Consensus Game: Language Model Generation via Equilibrium Search](https://mlsanity.com/paper/2310.09139/) (2023)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms](https://mlsanity.com/paper/2406.10631/) (2024)
- [O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Games](https://mlsanity.com/paper/2209.12430/) (2022)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics](https://mlsanity.com/paper/2301.09619/) (2023)
- [Maximizing utility in multi-agent environments by anticipating the behavior of other learners](https://mlsanity.com/paper/2407.04889/) (2024)
- [Markov α-Potential Games](https://mlsanity.com/paper/2305.12553/) (2023)
- [Asynchronous Gradient Play in Zero-Sum Multi-agent Games](https://mlsanity.com/paper/2211.08980/) (2022)
- [A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence](https://mlsanity.com/paper/2408.00751/) (2024)
- [Efficient Uncoupled Learning Dynamics with tildeO!left(T-1/4right) Last-Iterate Convergence in Bilinear Saddle-Point Problems over Convex Sets under Bandit Feedback](https://mlsanity.com/paper/2602.21436/) (2026)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games](https://mlsanity.com/paper/2510.04407/) (2025)
- [Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property](https://mlsanity.com/paper/2312.12067/) (2023)
- [On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games](https://mlsanity.com/paper/2503.02825/) (2025)
- [Computational Intractability of Strategizing against Online Learners](https://mlsanity.com/paper/2503.04202/) (2025)
- [Comparator-Adaptive Phi-Regret: Improved Bounds, Simpler Algorithms, and Applications to Games](https://mlsanity.com/paper/2505.17277/) (2025)
- [Optimism Without Regularization: Constant Regret in Zero-Sum Games](https://mlsanity.com/paper/2506.16736/) (2025)
- [Constant regret in general games via higher-order optimism](https://mlsanity.com/paper/2609.04113/) (2026)
- [Offline congestion games: How feedback type affects data coverage requirement](https://mlsanity.com/paper/2210.13396/) (2022)
- [Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games](https://mlsanity.com/paper/2404.06516/) (2024)
- [Configurable Mirror Descent: Towards a Unification of Decision Making](https://mlsanity.com/paper/2405.11746/) (2024)
- [Dynamics and Convergences for Markov Coevolutionary Opinion Formation Games in Dynamic Social Networks](https://mlsanity.com/paper/2607.05580/) (2026)
- [Stability of Multi-Agent Learning: Convergence in Network Games with Many Players](https://mlsanity.com/paper/2307.13922/) (2023)
- [On the Decomposition of Differential Game](https://mlsanity.com/paper/2411.03802/) (2024)
- [Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation](https://mlsanity.com/paper/2509.13653/) (2025)
- [Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computation](https://mlsanity.com/paper/2509.14032/) (2025)
- [Learnable Mixed Nash Equilibria are Collectively Rational](https://mlsanity.com/paper/2510.14907/) (2025)

## Abstract (arXiv)

Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning dynamics. First, we use a regret-based analysis to show that in a class of games that includes constant-sum polymatrix and strategically zero-sum games, dynamics such as optimistic mirror descent (OMD) have bounded second-order path lengths, a property which holds even when players employ different algorithms and prediction mechanisms. This enables us to obtain O(1/√T) rates and optimal O(1) regret bounds. Our analysis also reveals a surprising property: OMD either reaches arbitrarily close to a Nash equilibrium, or it outperforms the robust price of anarchy in efficiency. Moreover, for potential games we establish convergence to an ε-equilibrium after O(1/ε2) iterations for mirror descent under a broad class of regularizers, as well as optimal O(1) regret bounds for OMD variants. Our framework also extends to near-potential games, and unifies known analyses for distributed learning in Fisher's market model. Finally, we analyze the convergence, efficiency, and robustness of optimistic gradient descent (OGD) in general-sum continuous games.
