# Generative Adversarial Network for Future Hand Segmentation from Egocentric Video

arXiv: https://arxiv.org/abs/2203.11305 · HTML: https://mlsanity.com/paper/2203.11305/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 72 references that are in the map.
- First posted on arXiv 21 Mar 2022.

## Builds on (most cited first, 30 of 44)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networks](https://mlsanity.com/paper/1612.03242/) (2016)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Video Instance Segmentation](https://mlsanity.com/paper/1905.04804/) (2019)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [DRAW: A Recurrent Neural Network For Image Generation](https://mlsanity.com/paper/1502.04623/) (2015)
- [A Survey on Deep Learning Technique for Video Segmentation](https://mlsanity.com/paper/2107.01153/) (2021)
- [Generating 3D People in Scenes without People](https://mlsanity.com/paper/1912.02923/) (2019)
- [We are More than Our Joints: Predicting how 3D Bodies Move](https://mlsanity.com/paper/2012.00619/) (2020)
- [What Would You Expect? Anticipating Egocentric Actions with Rolling-Unrolling LSTMs and Modality Attention](https://mlsanity.com/paper/1905.09035/) (2019)
- [The Pose Knows: Video Forecasting by Generating Pose Futures](https://mlsanity.com/paper/1705.00053/) (2017)
- [An Uncertain Future: Forecasting from Static Images using Variational Autoencoders](https://mlsanity.com/paper/1606.07873/) (2016)
- [RED: Reinforced Encoder-Decoder Networks for Action Anticipation](https://mlsanity.com/paper/1707.04818/) (2017)
- [Semantic Video Segmentation by Gated Recurrent Flow Propagation](https://mlsanity.com/paper/1612.08871/) (2016)
- [In the Eye of the Beholder: Gaze and Actions in First Person Video](https://mlsanity.com/paper/2006.00626/) (2020)

## Built on by (most cited first, 16 of 16)

- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [In the Eye of Transformer: Global-Local Correlation for Egocentric Gaze Estimation](https://mlsanity.com/paper/2208.04464/) (2022)
- [LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning](https://mlsanity.com/paper/2312.03849/) (2023)
- [StillFast: An End-to-End Approach for Short-Term Object Interaction Anticipation](https://mlsanity.com/paper/2304.03959/) (2023)
- [Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation](https://mlsanity.com/paper/2305.03907/) (2023)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [MADiff: Motion-Aware Mamba Diffusion Models for Hand Trajectory Prediction on Egocentric Videos](https://mlsanity.com/paper/2409.02638/) (2024)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective](https://mlsanity.com/paper/2312.12870/) (2023)
- [EgoForge: Goal-Directed Egocentric World Simulator](https://mlsanity.com/paper/2603.20169/) (2026)
- [Human Action Anticipation: A Survey](https://mlsanity.com/paper/2410.14045/) (2024)
- [Cognition Transferring and Decoupling for Text-supervised Egocentric Semantic Segmentation](https://mlsanity.com/paper/2410.01341/) (2024)
- [Spherical World-Locking for Audio-Visual Localization in Egocentric Videos](https://mlsanity.com/paper/2408.05364/) (2024)
- [Ego-centric Predictive Model Conditioned on Hand Trajectories](https://mlsanity.com/paper/2508.19852/) (2025)
- [Learning Predictive Visuomotor Coordination](https://mlsanity.com/paper/2503.23300/) (2025)
- [Leveraging Gaze and Set-of-Mark in VLLMs for Human-Object Interaction Anticipation from Egocentric Videos](https://mlsanity.com/paper/2604.03667/) (2026)

## Abstract (arXiv)

We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To this end, we propose a novel deep generative model -- EgoGAN, which uses a 3D Fully Convolutional Network to learn a spatio-temporal video representation for pixel-wise visual anticipation, generates future head motion using Generative Adversarial Network (GAN), and then predicts the future hand masks based on the video representation and the generated future head motion. We evaluate our method on both the EPIC-Kitchens and the EGTEA Gaze+ datasets. We conduct detailed ablation studies to validate the design choices of our approach. Furthermore, we compare our method with previous state-of-the-art methods on future image segmentation and show that our method can more accurately predict future hand masks.
