# Underwater Light Field Retention : Neural Rendering for Underwater Imaging

arXiv: https://arxiv.org/abs/2203.11006 · HTML: https://mlsanity.com/paper/2203.11006/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 50 references that are in the map.
- First posted on arXiv 21 Mar 2022.

## Builds on (most cited first, 29 of 29)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Towards Principled Methods for Training Generative Adversarial Networks](https://mlsanity.com/paper/1701.04862/) (2017)
- [Benchmarking Single Image Dehazing and Beyond](https://mlsanity.com/paper/1712.04143/) (2017)
- [An Underwater Image Enhancement Benchmark Dataset and Beyond](https://mlsanity.com/paper/1901.05495/) (2019)
- [VEEGAN: Reducing Mode Collapse in GANs using Implicit Variational Learning](https://mlsanity.com/paper/1705.07761/) (2017)
- [Fast Underwater Image Enhancement for Improved Visual Perception](https://mlsanity.com/paper/1903.09766/) (2019)
- [WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Images](https://mlsanity.com/paper/1702.07392/) (2017)
- [Simultaneous Enhancement and Super-Resolution of Underwater Imagery for Improved Visual Perception](https://mlsanity.com/paper/2002.01155/) (2020)
- [HumanGAN: A Generative Model of Humans Images](https://mlsanity.com/paper/2103.06902/) (2021)
- [Shallow-UWnet : Compressed Model for Underwater Image Enhancement](https://mlsanity.com/paper/2101.02073/) (2021)
- [Spectral Regularization for Combating Mode Collapse in GANs](https://mlsanity.com/paper/1908.10999/) (2019)
- [XGAN: Unsupervised Image-to-Image Translation for Many-to-Many Mappings](https://mlsanity.com/paper/1711.05139/) (2017)
- [A Characteristic Function Approach to Deep Implicit Generative Modeling](https://mlsanity.com/paper/1909.07425/) (2019)
- [Deep Underwater Image Enhancement](https://mlsanity.com/paper/1807.03528/) (2018)
- [Generating Handwritten Chinese Characters using CycleGAN](https://mlsanity.com/paper/1801.08624/) (2018)
- [Intrinsic-Extrinsic Preserved GANs for Unsupervised 3D Pose Transfer](https://mlsanity.com/paper/2108.07520/) (2021)
- [A 3D GAN for Improved Large-pose Facial Recognition](https://mlsanity.com/paper/2012.10545/) (2020)
- [UWGAN: Underwater GAN for Real-world Underwater Color Restoration and Dehazing](https://mlsanity.com/paper/1912.10269/) (2019)
- [Weather GAN: Multi-Domain Weather Translation Using Generative Adversarial Networks](https://mlsanity.com/paper/2103.05422/) (2021)
- [Emerging Disentanglement in Auto-Encoder Based Unsupervised Image Content Transfer](https://mlsanity.com/paper/2001.05017/) (2020)
- [On Positive-Unlabeled Classification in GAN](https://mlsanity.com/paper/2002.01136/) (2020)
- [StyleGAN of All Trades: Image Manipulation with Only Pretrained StyleGAN](https://mlsanity.com/paper/2111.01619/) (2021)
- [Internet of Underwater Things and Big Marine Data Analytics -- A Comprehensive Survey](https://mlsanity.com/paper/2012.06712/) (2020)
- [Unsupervised Neural Rendering for Image Hazing](https://mlsanity.com/paper/2107.06681/) (2021)

## Built on by (most cited first, 22 of 22)

- [Contrastive Semi-supervised Learning for Underwater Image Restoration via Reliable Bank](https://mlsanity.com/paper/2303.09101/) (2023)
- [MSP-Former: Multi-Scale Projection Transformer for Single Image Desnowing](https://mlsanity.com/paper/2207.05621/) (2022)
- [Enhancing Visibility in Nighttime Haze Images Using Guided APSF and Gradient Adaptive Convolution](https://mlsanity.com/paper/2308.01738/) (2023)
- [WaterNeRF: Neural Radiance Fields for Underwater Scenes](https://mlsanity.com/paper/2209.13091/) (2022)
- [Learning A Physical-aware Diffusion Model Based on Transformer for Underwater Image Enhancement](https://mlsanity.com/paper/2403.01497/) (2024)
- [SyreaNet: A Physically Guided Underwater Image Enhancement Framework Integrating Synthetic and Real Images](https://mlsanity.com/paper/2302.08269/) (2023)
- [Five A+ Network: You Only Need 9K Parameters for Underwater Image Enhancement](https://mlsanity.com/paper/2305.08824/) (2023)
- [Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimation](https://mlsanity.com/paper/2303.16456/) (2023)
- [NightHazeFormer: Single Nighttime Haze Removal Using Prior Query Transformer](https://mlsanity.com/paper/2305.09533/) (2023)
- [VersaT2I: Improving Text-to-Image Models with Versatile Reward](https://mlsanity.com/paper/2403.18493/) (2024)
- [DEHRFormer: Real-time Transformer for Depth Estimation and Haze Removal from Varicolored Haze Scenes](https://mlsanity.com/paper/2303.06905/) (2023)
- [A Comprehensive Survey on Underwater Image Enhancement Based on Deep Learning](https://mlsanity.com/paper/2405.19684/) (2024)
- [DiffLLE: Diffusion-guided Domain Calibration for Unsupervised Low-light Image Enhancement](https://mlsanity.com/paper/2308.09279/) (2023)
- [End-To-End Underwater Video Enhancement: Dataset and Model](https://mlsanity.com/paper/2403.11506/) (2024)
- [NeuroPump: Simultaneous Geometric and Color Rectification for Underwater Images](https://mlsanity.com/paper/2412.15890/) (2024)
- [Underwater Variable Zoom: Depth-Guided Perception Network for Underwater Image Enhancement](https://mlsanity.com/paper/2404.17883/) (2024)
- [Knowledge Distillation for Underwater Feature Extraction and Matching via GAN-synthesized Images](https://mlsanity.com/paper/2504.08253/) (2025)
- [Enhancing Underwater Imaging with 4-D Light Fields: Dataset and Method](https://mlsanity.com/paper/2408.17339/) (2024)
- [UW-SDF: Exploiting Hybrid Geometric Priors for Neural SDF Reconstruction from Underwater Multi-view Monocular Images](https://mlsanity.com/paper/2410.08092/) (2024)
- [Towards Degradation-Robust Reconstruction in Generalizable NeRF](https://mlsanity.com/paper/2411.11691/) (2024)
- [Unsupervised Methods for Video Quality Improvement: A Survey of Restoration and Enhancement Techniques](https://mlsanity.com/paper/2507.08375/) (2025)
- [BenthicFlow: Generating Extensible Underwater Environments via Flow Matching](https://mlsanity.com/paper/2608.23173/) (2026)

## Abstract (arXiv)

Underwater Image Rendering aims to generate a true-tolife underwater image from a given clean one, which could be applied to various practical applications such as underwater image enhancement, camera filter, and virtual gaming. We explore two less-touched but challenging problems in underwater image rendering, namely, i) how to render diverse underwater scenes by a single neural network? ii) how to adaptively learn the underwater light fields from natural exemplars, i,e., realistic underwater images? To this end, we propose a neural rendering method for underwater imaging, dubbed UWNR (Underwater Neural Rendering). Specifically, UWNR is a data-driven neural network that implicitly learns the natural degenerated model from authentic underwater images, avoiding introducing erroneous biases by hand-craft imaging models. Compared with existing underwater image generation methods, UWNR utilizes the natural light field to simulate the main characteristics ofthe underwater scene. Thus, it is able to synthesize a wide variety ofunderwater images from one clean image with various realistic underwater images. Extensive experiments demonstrate that our approach achieves better visual effects and quantitative metrics over previous methods. Moreover, we adopt UWNR to build an open Large Neural Rendering Underwater Dataset containing various types of water quality, dubbed LNRUD. The source code and LNRUD are available at https: //github.com/Ephemeral182/UWNR.
