# Transfer Dynamics in Emergent Evolutionary Curricula

arXiv: https://arxiv.org/abs/2203.10941 · HTML: https://mlsanity.com/paper/2203.10941/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 60 references that are in the map.
- First posted on arXiv 3 Mar 2022.

## Builds on (most cited first, 28 of 28)

- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Deep Visual-Semantic Alignments for Generating Image Descriptions](https://mlsanity.com/paper/1412.2306/) (2014)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Characterizing and Avoiding Negative Transfer](https://mlsanity.com/paper/1811.09751/) (2018)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [Generalized Inner Loop Meta-Learning](https://mlsanity.com/paper/1910.01727/) (2019)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [Loss is its own Reward: Self-Supervision for Reinforcement Learning](https://mlsanity.com/paper/1612.07307/) (2016)
- [AlphaStar: An Evolutionary Computation Perspective](https://mlsanity.com/paper/1902.01724/) (2019)
- [General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms](https://mlsanity.com/paper/1802.10363/) (2018)
- [Rapidly Adaptable Legged Robots via Evolutionary Meta-Learning](https://mlsanity.com/paper/2003.01239/) (2020)
- [StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning](https://mlsanity.com/paper/1804.00810/) (2018)
- [Rotation, Translation, and Cropping for Zero-Shot Generalization](https://mlsanity.com/paper/2001.09908/) (2020)
- [Co-generation of game levels and game-playing agents](https://mlsanity.com/paper/2007.08497/) (2020)
- [Evolvability ES: Scalable and Direct Optimization of Evolvability](https://mlsanity.com/paper/1907.06077/) (2019)
- [Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games](https://mlsanity.com/paper/2010.03956/) (2020)
- [On the potential for open-endedness in neural networks](https://mlsanity.com/paper/1812.04907/) (2018)

## Built on by (most cited first, 6 of 6)

- [Automated Design of Agentic Systems](https://mlsanity.com/paper/2408.08435/) (2024)
- [OMNI: Open-endedness via Models of human Notions of Interestingness](https://mlsanity.com/paper/2306.01711/) (2023)
- [Deep Surrogate Assisted Generation of Environments](https://mlsanity.com/paper/2206.04199/) (2022)
- [Stabilizing Unsupervised Environment Design with a Learned Adversary](https://mlsanity.com/paper/2308.10797/) (2023)
- [Surrogate Assisted Generation of Human-Robot Interaction Scenarios](https://mlsanity.com/paper/2304.13787/) (2023)
- [Augmentative Topology Agents For Open-Ended Learning](https://mlsanity.com/paper/2210.11442/) (2022)

## Abstract (arXiv)

PINSKY is a system for open-ended learning through neuroevolution in game-based domains. It builds on the Paired Open-Ended Trailblazer (POET) system, which originally explored learning and environment generation for bipedal walkers, and adapts it to games in the General Video Game AI (GVGAI) system. Previous work showed that by co-evolving levels and neural network policies, levels could be found for which successful policies could not be created via optimization alone. Studied in the realm of Artificial Life as a potentially open-ended alternative to gradient-based fitness, minimal criteria (MC)-based selection helps foster diversity in evolutionary populations. The main question addressed by this paper is how the open-ended learning actually works, focusing in particular on the role of transfer of policies from one evolutionary branch ("species") to another. We analyze the dynamics of the system through creating phylogenetic trees, analyzing evolutionary trajectories of policies, and temporally breaking down transfers according to species type. Furthermore, we analyze the impact of the minimal criterion on generated level diversity and inter-species transfer. The most insightful finding is that inter-species transfer, while rare, is crucial to the system's success.
