# Immersive Text Game and Personality Classification

arXiv: https://arxiv.org/abs/2203.10621 · HTML: https://mlsanity.com/paper/2203.10621/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 22 references that are in the map.
- First posted on arXiv 20 Mar 2022.

## Builds on (most cited first, 10 of 10)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [Plug and Play Language Models: A Simple Approach to Controlled Text Generation](https://mlsanity.com/paper/1912.02164/) (2019)
- [COMET: Commonsense Transformers for Automatic Knowledge Graph Construction](https://mlsanity.com/paper/1906.05317/) (2019)
- [How to Fine-Tune BERT for Text Classification?](https://mlsanity.com/paper/1905.05583/) (2019)
- [Naive Bayes and Text Classification I - Introduction and Theory](https://mlsanity.com/paper/1410.5329/) (2014)
- [Text-based Adventures of the Golovin AI Agent](https://mlsanity.com/paper/1705.05637/) (2017)

## Built on by (most cited first, 2 of 2)

- [Interactive Natural Language Processing](https://mlsanity.com/paper/2305.13246/) (2023)
- [A Benchmark for Understanding and Generating Dialogue between Characters in Stories](https://mlsanity.com/paper/2209.08524/) (2022)

## Abstract (arXiv)

We designed and built a game called textitImmersive Text Game, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several latest models, including text generation language model, information extraction model, commonsense reasoning model, and psychology evaluation model. In the past, similar text games usually let players choose from limited actions instead of answering on their own, and not every time what characters said are determined by the player. Through the combination of these models and elaborate game mechanics and modes, the player will find some novel experiences as driven through the storyline.
