# MetaOnce: A Metaverse Framework Based on Multi-scene Relations and Entity-relation-event Game

arXiv: https://arxiv.org/abs/2203.10424 · HTML: https://mlsanity.com/paper/2203.10424/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 0 of its 10 references that are in the map.
- First posted on arXiv 20 Mar 2022.

## Built on by (most cited first, 3 of 3)

- [MetaAID: A Flexible Framework for Developing Metaverse Applications via AI Technology and Human Editing](https://mlsanity.com/paper/2204.01614/) (2022)
- [MetaAID 2.5: A Secure Framework for Developing Metaverse Applications via Large Language Models](https://mlsanity.com/paper/2312.14480/) (2023)
- [Extracting Relational Triples Based on Graph Recursive Neural Network via Dynamic Feedback Forest Algorithm](https://mlsanity.com/paper/2308.11411/) (2023)

## Abstract (arXiv)

Existing metaverse systems lack rich relation types between entities and events. The challenge is that there is no portable framework to introduce rich concepts, relations, events into the metaverse. This paper introduces a new metaverse framework, MetaOnce. This framework proposes to build multi-scene graphs. This framework not only describes rich relations in a single scene but also combines multiple scene graphs into a complete graph for more comprehensive analysis and inference. Prior social network systems mainly describe friend relations. They ignore the effect of entity-relation-event games on the metaverse system and existing rule constraints. We propose a rule controller and impose constraints on the relations that allow the framework to behave in a compliant manner. We build a metaverse system to test the features of the framework, and experimental results show that our framework can build a multi-scene metaverse with memory and rule constraints.
