# DGC-vector: A new speaker embedding for zero-shot voice conversion

arXiv: https://arxiv.org/abs/2203.09722 · HTML: https://mlsanity.com/paper/2203.09722/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Mar 2022.

## Built on by (most cited first, 5 of 5)

- [Zero-Shot Voice Conditioning for Denoising Diffusion TTS Models](https://mlsanity.com/paper/2206.02246/) (2022)
- [SEF-VC: Speaker Embedding Free Zero-Shot Voice Conversion with Cross Attention](https://mlsanity.com/paper/2312.08676/) (2023)
- [Prosody-Adaptable Audio Codecs for Zero-Shot Voice Conversion via In-Context Learning](https://mlsanity.com/paper/2505.15402/) (2025)
- [Learning Repeatable Speech Embeddings Using An Intra-class Correlation Regularizer](https://mlsanity.com/paper/2310.17049/) (2023)
- [Automatic Speech Disentanglement for Voice Conversion using Rank Module and Speech Augmentation](https://mlsanity.com/paper/2306.12259/) (2023)

## Abstract (arXiv)

Recently, more and more zero-shot voice conversion algorithms have been proposed. As a fundamental part of zero-shot voice conversion, speaker embeddings are the key to improving the converted speech's speaker similarity. In this paper, we study the impact of speaker embeddings on zero-shot voice conversion performance. To better represent the characteristics of the target speaker and improve the speaker similarity in zero-shot voice conversion, we propose a novel speaker representation method in this paper. Our method combines the advantages of D-vector, global style token (GST) based speaker representation and auxiliary supervision. Objective and subjective evaluations show that the proposed method achieves a decent performance on zero-shot voice conversion and significantly improves speaker similarity over D-vector and GST-based speaker embedding.
