# GAC: A Deep Reinforcement Learning Model Toward User Incentivization in Unknown Social Networks

arXiv: https://arxiv.org/abs/2203.09578 · HTML: https://mlsanity.com/paper/2203.09578/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 49 references that are in the map.
- First posted on arXiv 17 Mar 2022.

## Builds on (most cited first, 15 of 15)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Hierarchical Graph Representation Learning with Differentiable Pooling](https://mlsanity.com/paper/1806.08804/) (2018)
- [Neural Combinatorial Optimization with Reinforcement Learning](https://mlsanity.com/paper/1611.09940/) (2016)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Thompson Sampling for Budgeted Multi-armed Bandits](https://mlsanity.com/paper/1505.00146/) (2015)
- [Influence maximization in unknown social networks: Learning Policies for Effective Graph Sampling](https://mlsanity.com/paper/1907.11625/) (2019)
- [Online Influence Maximization (Extended Version)](https://mlsanity.com/paper/1506.01188/) (2015)
- [Cost-Effective Incentive Allocation via Structured Counterfactual Inference](https://mlsanity.com/paper/1902.02495/) (2019)
- [Selling Multiple Items via Social Networks](https://mlsanity.com/paper/1903.02703/) (2019)
- [A Deep Reinforcement Learning Approach for the Meal Delivery Problem](https://mlsanity.com/paper/2104.12000/) (2021)
- [Incentivize Diffusion with Fair Rewards](https://mlsanity.com/paper/1910.09268/) (2019)
- [Identifying Influential Users in Unknown Social Networks for Adaptive Incentive Allocation Under Budget Restriction](https://mlsanity.com/paper/2107.05992/) (2021)

## Built on by (most cited first, 2 of 2)

- [A Survey on Influence Maximization: From an ML-Based Combinatorial Optimization](https://mlsanity.com/paper/2211.03074/) (2022)
- [Ideological Isolation in Online Social Networks: A Survey of Computational Definitions, Metrics, and Mitigation Strategies](https://mlsanity.com/paper/2601.07884/) (2026)

## Abstract (arXiv)

In recent years, many applications have deployed incentive mechanisms to promote users' attention and engagement. Most incentive mechanisms determine specific incentive values based on users' attributes (e.g., preferences), while such information is unavailable in many real-world applications. Meanwhile, due to budget restrictions, realizing successful incentivization for all users can be challenging to complete. In this light, we consider leveraging social influence to maximize the incentivization result. We can directly incentivize influential users to affect more users, so the cost of incentivizing these users can be decreased. However, identifying influential users in a social network requires complete information about influence strength among users, which is impractical to acquire in real-world situations. In this research, we propose an end-to-end reinforcement learning-based framework, called Geometric Actor-Critic (GAC), to tackle the abovementioned problem. The proposed approach can realize effective incentive allocation without having prior knowledge about users' attributes. Three real-world social network datasets have been adopted in the experiments to evaluate the performance of GAC. The experimental results indicate that GAC can learn and apply effective incentive allocation policies in unknown social networks and outperform existing incentive allocation approaches.
