# Fine Detailed Texture Learning for 3D Meshes with Generative Models

arXiv: https://arxiv.org/abs/2203.09362 · HTML: https://mlsanity.com/paper/2203.09362/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 65 references that are in the map.
- First posted on arXiv 17 Mar 2022.

## Builds on (most cited first, 30 of 48)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Unsupervised Image-to-Image Translation Networks](https://mlsanity.com/paper/1703.00848/) (2017)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer](https://mlsanity.com/paper/1908.01210/) (2019)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [NeRF--: Neural Radiance Fields Without Known Camera Parameters](https://mlsanity.com/paper/2102.07064/) (2021)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)

## Built on by (most cited first, 15 of 15)

- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Adaptive Shells for Efficient Neural Radiance Field Rendering](https://mlsanity.com/paper/2311.10091/) (2023)
- [Isotropic3D: Image-to-3D Generation Based on a Single CLIP Embedding](https://mlsanity.com/paper/2403.10395/) (2024)
- [Progressive Learning of 3D Reconstruction Network from 2D GAN Data](https://mlsanity.com/paper/2305.11102/) (2023)
- [TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization](https://mlsanity.com/paper/2403.15009/) (2024)
- [3D Stylization via Large Reconstruction Model](https://mlsanity.com/paper/2504.21836/) (2025)
- [Toward Mesh-Invariant 3D Generative Deep Learning with Geometric Measures](https://mlsanity.com/paper/2306.15762/) (2023)
- [Warping the Residuals for Image Editing with StyleGAN](https://mlsanity.com/paper/2312.11422/) (2023)
- [Consistent Mesh Diffusion](https://mlsanity.com/paper/2312.00971/) (2023)
- [Refining 3D Human Texture Estimation from a Single Image](https://mlsanity.com/paper/2303.03471/) (2023)
- [Identity Preserving 3D Head Stylization with Multiview Score Distillation](https://mlsanity.com/paper/2411.13536/) (2024)
- [MD-ProjTex: Texturing 3D Shapes with Multi-Diffusion Projection](https://mlsanity.com/paper/2504.02762/) (2025)
- [Diverse Semantic Image Editing with Style Codes](https://mlsanity.com/paper/2309.13975/) (2023)
- [GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction](https://mlsanity.com/paper/2602.14119/) (2026)
- [StyleFusion360: View-Consistent Head Stylization via Adaptive Style Modulation](https://mlsanity.com/paper/2511.22411/) (2025)

## Abstract (arXiv)

This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on learning accurate geometry, whereas in the second stage, we focus on learning the texture with a generative adversarial network. In the generative learning pipeline, we propose two improvements. First, since the learned textures should be spatially aligned, we propose an attention mechanism that relies on the learnable positions of pixels. Secondly, since discriminator receives aligned texture maps, we augment its input with a learnable embedding which improves the feedback to the generator. We achieve significant improvements on multi-view sequences from Tripod dataset as well as on single-view image datasets, Pascal 3D+ and CUB. We demonstrate that our method achieves superior 3D textured models compared to the previous works. Please visit our web-page for 3D visuals.
