# MotionAug: Augmentation with Physical Correction for Human Motion Prediction

arXiv: https://arxiv.org/abs/2203.09116 · HTML: https://mlsanity.com/paper/2203.09116/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 56 references that are in the map.
- First posted on arXiv 17 Mar 2022.

## Builds on (most cited first, 26 of 26)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [Self-Ensembling with GAN-based Data Augmentation for Domain Adaptation in Semantic Segmentation](https://mlsanity.com/paper/1909.00589/) (2019)
- [SimPoE: Simulated Character Control for 3D Human Pose Estimation](https://mlsanity.com/paper/2104.00683/) (2021)
- [TrafficPredict: Trajectory Prediction for Heterogeneous Traffic-Agents](https://mlsanity.com/paper/1811.02146/) (2018)
- [QuaterNet: A Quaternion-based Recurrent Model for Human Motion](https://mlsanity.com/paper/1805.06485/) (2018)
- [A Neural Temporal Model for Human Motion Prediction](https://mlsanity.com/paper/1809.03036/) (2018)
- [MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics](https://mlsanity.com/paper/1808.04545/) (2018)
- [Context-aware Human Motion Prediction](https://mlsanity.com/paper/1904.03419/) (2019)
- [Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Image](https://mlsanity.com/paper/1701.00295/) (2017)
- [Learning Human Motion Models for Long-term Predictions](https://mlsanity.com/paper/1704.02827/) (2017)
- [Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis](https://mlsanity.com/paper/2006.07364/) (2020)
- [Action-Agnostic Human Pose Forecasting](https://mlsanity.com/paper/1810.09676/) (2018)
- [BiHMP-GAN: Bidirectional 3D Human Motion Prediction GAN](https://mlsanity.com/paper/1812.02591/) (2018)
- [A Bayesian Data Augmentation Approach for Learning Deep Models](https://mlsanity.com/paper/1710.10564/) (2017)
- [Pose Transformers (POTR): Human Motion Prediction with Non-Autoregressive Transformers](https://mlsanity.com/paper/2109.07531/) (2021)
- [Imitation Learning for Human Pose Prediction](https://mlsanity.com/paper/1909.03449/) (2019)
- [PAC-GAN: An Effective Pose Augmentation Scheme for Unsupervised Cross-View Person Re-identification](https://mlsanity.com/paper/1906.01792/) (2019)
- [Fast human motion prediction for human-robot collaboration with wearable interfaces](https://mlsanity.com/paper/1905.11734/) (2019)

## Built on by (most cited first, 13 of 13)

- [Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning](https://mlsanity.com/paper/2404.05218/) (2024)
- [Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment](https://mlsanity.com/paper/2503.17267/) (2025)
- [EgoAgent: A Joint Predictive Agent Model in Egocentric Worlds](https://mlsanity.com/paper/2502.05857/) (2025)
- [Data-Driven Stochastic Motion Evaluation and Optimization with Image by Spatially-Aligned Temporal Encoding](https://mlsanity.com/paper/2302.05041/) (2023)
- [VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations](https://mlsanity.com/paper/2602.02334/) (2026)
- [Recovering Complete Actions for Cross-dataset Skeleton Action Recognition](https://mlsanity.com/paper/2410.23641/) (2024)
- [Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloud](https://mlsanity.com/paper/2502.02936/) (2025)
- [Beyond MoCap: Scaling Motion Tokenizers with Synthetic Human Motion for Generative Modeling](https://mlsanity.com/paper/2606.27547/) (2026)
- [Personalized Pose Forecasting](https://mlsanity.com/paper/2312.03528/) (2023)
- [PoseAugment: Generative Human Pose Data Augmentation with Physical Plausibility for IMU-based Motion Capture](https://mlsanity.com/paper/2409.14101/) (2024)
- [Multi-Scale Incremental Modeling for Enhanced Human Motion Prediction in Human-Robot Collaboration](https://mlsanity.com/paper/2412.11632/) (2024)
- [Human Motion Prediction via Test-domain-aware Adaptation with Easily-available Human Motions Estimated from Videos](https://mlsanity.com/paper/2505.07301/) (2025)
- [EnsAug: Augmentation-Driven Ensembles for Human Motion Sequence Analysis](https://mlsanity.com/paper/2603.06661/) (2026)

## Abstract (arXiv)

This paper presents a motion data augmentation scheme incorporating motion synthesis encouraging diversity and motion correction imposing physical plausibility. This motion synthesis consists of our modified Variational AutoEncoder (VAE) and Inverse Kinematics (IK). In this VAE, our proposed sampling-near-samples method generates various valid motions even with insufficient training motion data. Our IK-based motion synthesis method allows us to generate a variety of motions semi-automatically. Since these two schemes generate unrealistic artifacts in the synthesized motions, our motion correction rectifies them. This motion correction scheme consists of imitation learning with physics simulation and subsequent motion debiasing. For this imitation learning, we propose the PD-residual force that significantly accelerates the training process. Furthermore, our motion debiasing successfully offsets the motion bias induced by imitation learning to maximize the effect of augmentation. As a result, our method outperforms previous noise-based motion augmentation methods by a large margin on both Recurrent Neural Network-based and Graph Convolutional Network-based human motion prediction models. The code is available at https://github.com/meaten/MotionAug.
