# DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimation

arXiv: https://arxiv.org/abs/2203.08713 · HTML: https://mlsanity.com/paper/2203.08713/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 65 references that are in the map.
- First posted on arXiv 16 Mar 2022.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Human Pose Regression with Residual Log-likelihood Estimation](https://mlsanity.com/paper/2107.11291/) (2021)
- [Human Motion Prediction via Spatio-Temporal Inpainting](https://mlsanity.com/paper/1812.05478/) (2018)
- [Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation](https://mlsanity.com/paper/2004.03686/) (2020)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [Lite-HRNet: A Lightweight High-Resolution Network](https://mlsanity.com/paper/2104.06403/) (2021)
- [Convolutional Autoencoders for Human Motion Infilling](https://mlsanity.com/paper/2010.11531/) (2020)
- [SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos](https://mlsanity.com/paper/2112.13715/) (2021)
- [Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation](https://mlsanity.com/paper/2108.07181/) (2021)
- [Single-Shot Motion Completion with Transformer](https://mlsanity.com/paper/2103.00776/) (2021)
- [Online Knowledge Distillation for Efficient Pose Estimation](https://mlsanity.com/paper/2108.02092/) (2021)
- [Recurrent Transition Networks for Character Locomotion](https://mlsanity.com/paper/1810.02363/) (2018)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)

## Built on by (most cited first, 29 of 29)

- [Are Transformers Effective for Time Series Forecasting?](https://mlsanity.com/paper/2205.13504/) (2022)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generation](https://mlsanity.com/paper/2304.04269/) (2023)
- [DreamWaltz: Make a Scene with Complex 3D Animatable Avatars](https://mlsanity.com/paper/2305.12529/) (2023)
- [Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes](https://mlsanity.com/paper/2303.02760/) (2023)
- [SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling](https://mlsanity.com/paper/2303.17368/) (2023)
- [AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2403.17934/) (2024)
- [Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction](https://mlsanity.com/paper/2303.13796/) (2023)
- [Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction](https://mlsanity.com/paper/2308.06554/) (2023)
- [Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation](https://mlsanity.com/paper/2311.12028/) (2023)
- [Neural Interactive Keypoint Detection](https://mlsanity.com/paper/2308.10174/) (2023)
- [DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion](https://mlsanity.com/paper/2409.17145/) (2024)
- [A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimation](https://mlsanity.com/paper/2311.03312/) (2023)
- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [Coordinate Transformer: Achieving Single-stage Multi-person Mesh Recovery from Videos](https://mlsanity.com/paper/2308.10334/) (2023)
- [H2OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformers](https://mlsanity.com/paper/2509.06956/) (2025)
- [Kinematic-aware Hierarchical Attention Network for Human Pose Estimation in Videos](https://mlsanity.com/paper/2211.15868/) (2022)
- [Active Transfer Learning for Efficient Video-Specific Human Pose Estimation](https://mlsanity.com/paper/2311.05041/) (2023)
- [AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models](https://mlsanity.com/paper/2503.08417/) (2025)
- [High-Resolution Spatiotemporal Modeling with Global-Local State Space Models for Video-Based Human Pose Estimation](https://mlsanity.com/paper/2510.11017/) (2025)
- [BlanketSet -- A clinical real-world in-bed action recognition and qualitative semi-synchronised MoCap dataset](https://mlsanity.com/paper/2210.03600/) (2022)
- [NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation](https://mlsanity.com/paper/2501.15763/) (2025)
- [Mamba-Driven Topology Fusion for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2505.20611/) (2025)
- [BlanketGen - A synthetic blanket occlusion augmentation pipeline for MoCap datasets](https://mlsanity.com/paper/2210.12035/) (2022)
- [Spectral Compression Transformer with Line Pose Graph for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2505.21309/) (2025)
- [RemoCap: Disentangled Representation Learning for Motion Capture](https://mlsanity.com/paper/2405.12724/) (2024)
- [Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruning](https://mlsanity.com/paper/2508.21363/) (2025)

## Abstract (arXiv)

This paper proposes a simple baseline framework for video-based 2D/3D human pose estimation that can achieve 10 times efficiency improvement over existing works without any performance degradation, named DeciWatch. Unlike current solutions that estimate each frame in a video, DeciWatch introduces a simple yet effective sample-denoise-recover framework that only watches sparsely sampled frames, taking advantage of the continuity of human motions and the lightweight pose representation. Specifically, DeciWatch uniformly samples less than 10% video frames for detailed estimation, denoises the estimated 2D/3D poses with an efficient Transformer architecture, and then accurately recovers the rest of the frames using another Transformer-based network. Comprehensive experimental results on three video-based human pose estimation and body mesh recovery tasks with four datasets validate the efficiency and effectiveness of DeciWatch. Code is available at https://github.com/cure-lab/DeciWatch.
