# Lazy-MDPs: Towards Interpretable Reinforcement Learning by Learning When to Act

arXiv: https://arxiv.org/abs/2203.08542 · HTML: https://mlsanity.com/paper/2203.08542/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 50 references that are in the map.
- First posted on arXiv 16 Mar 2022.

## Builds on (most cited first, 27 of 27)

- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [A Theory of Regularized Markov Decision Processes](https://mlsanity.com/paper/1901.11275/) (2019)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Programmatically Interpretable Reinforcement Learning](https://mlsanity.com/paper/1804.02477/) (2018)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [A unified view of entropy-regularized Markov decision processes](https://mlsanity.com/paper/1705.07798/) (2017)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Hindsight Credit Assignment](https://mlsanity.com/paper/1912.02503/) (2019)
- [Graying the black box: Understanding DQNs](https://mlsanity.com/paper/1602.02658/) (2016)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Toward Interpretable Deep Reinforcement Learning with Linear Model U-Trees](https://mlsanity.com/paper/1807.05887/) (2018)
- [Counterfactual Credit Assignment in Model-Free Reinforcement Learning](https://mlsanity.com/paper/2011.09464/) (2020)
- [Optimizing Agent Behavior over Long Time Scales by Transporting Value](https://mlsanity.com/paper/1810.06721/) (2018)
- [Concave Utility Reinforcement Learning: the Mean-Field Game Viewpoint](https://mlsanity.com/paper/2106.03787/) (2021)
- [Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution](https://mlsanity.com/paper/1912.12191/) (2019)
- [Increasing the Action Gap: New Operators for Reinforcement Learning](https://mlsanity.com/paper/1512.04860/) (2015)
- [Generation of Policy-Level Explanations for Reinforcement Learning](https://mlsanity.com/paper/1905.12044/) (2019)
- [Leverage the Average: an Analysis of KL Regularization in RL](https://mlsanity.com/paper/2003.14089/) (2020)
- [Synthetic Returns for Long-Term Credit Assignment](https://mlsanity.com/paper/2102.12425/) (2021)
- [Self-Imitation Advantage Learning](https://mlsanity.com/paper/2012.11989/) (2020)
- [Continuous-Time Markov Decision Processes with Controlled Observations](https://mlsanity.com/paper/1907.06128/) (2019)

## Built on by (most cited first, 7 of 7)

- [LazyDiT: Lazy Learning for the Acceleration of Diffusion Transformers](https://mlsanity.com/paper/2412.12444/) (2024)
- [The Best Decisions Are Not the Best Advice: Making Adherence-Aware Recommendations](https://mlsanity.com/paper/2209.01874/) (2022)
- [Learning to Make Adherence-Aware Advice](https://mlsanity.com/paper/2310.00817/) (2023)
- [GPO: Learning from Critical Steps to Improve LLM Reasoning](https://mlsanity.com/paper/2509.16456/) (2025)
- [Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architectures](https://mlsanity.com/paper/2305.18701/) (2023)
- [Temporally Layered Architecture for Adaptive, Distributed and Continuous Control](https://mlsanity.com/paper/2301.00723/) (2022)
- [SPOTting the Future: Lookahead Explanations for Deep Reinforcement Learning](https://mlsanity.com/paper/2608.09967/) (2026)

## Abstract (arXiv)

Traditionally, Reinforcement Learning (RL) aims at deciding how to act optimally for an artificial agent. We argue that deciding when to act is equally important. As humans, we drift from default, instinctive or memorized behaviors to focused, thought-out behaviors when required by the situation. To enhance RL agents with this aptitude, we propose to augment the standard Markov Decision Process and make a new mode of action available: being lazy, which defers decision-making to a default policy. In addition, we penalize non-lazy actions in order to encourage minimal effort and have agents focus on critical decisions only. We name the resulting formalism lazy-MDPs. We study the theoretical properties of lazy-MDPs, expressing value functions and characterizing optimal solutions. Then we empirically demonstrate that policies learned in lazy-MDPs generally come with a form of interpretability: by construction, they show us the states where the agent takes control over the default policy. We deem those states and corresponding actions important since they explain the difference in performance between the default and the new, lazy policy. With suboptimal policies as default (pretrained or random), we observe that agents are able to get competitive performance in Atari games while only taking control in a limited subset of states.
