# Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video

arXiv: https://arxiv.org/abs/2203.08534 · HTML: https://mlsanity.com/paper/2203.08534/

## Key facts

- Cited by 60 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 41 references that are in the map.
- First posted on arXiv 16 Mar 2022.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [QANet: Combining Local Convolution with Global Self-Attention for Reading Comprehension](https://mlsanity.com/paper/1804.09541/) (2018)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [BodyNet: Volumetric Inference of 3D Human Body Shapes](https://mlsanity.com/paper/1804.04875/) (2018)
- [3D Human Motion Estimation via Motion Compression and Refinement](https://mlsanity.com/paper/2008.03789/) (2020)
- [Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representation](https://mlsanity.com/paper/1908.07172/) (2019)
- [Recalibrating Fully Convolutional Networks with Spatial and Channel 'Squeeze & Excitation' Blocks](https://mlsanity.com/paper/1808.08127/) (2018)
- [Sim2real transfer learning for 3D human pose estimation: motion to the rescue](https://mlsanity.com/paper/1907.02499/) (2019)
- [Hierarchical Kinematic Human Mesh Recovery](https://mlsanity.com/paper/2003.04232/) (2020)

## Built on by (most cited first, 30 of 60)

- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.14747/) (2023)
- [GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/2307.05853/) (2023)
- [TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer](https://mlsanity.com/paper/2211.10705/) (2022)
- [PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers](https://mlsanity.com/paper/2303.09187/) (2023)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videos](https://mlsanity.com/paper/2404.04430/) (2024)
- [Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video](https://mlsanity.com/paper/2308.10305/) (2023)
- [Learn2Talk: 3D Talking Face Learns from 2D Talking Face](https://mlsanity.com/paper/2404.12888/) (2024)
- [WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation](https://mlsanity.com/paper/2501.02771/) (2025)
- [DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistency](https://mlsanity.com/paper/2408.07481/) (2024)
- [Lifting Motion to the 3D World via 2D Diffusion](https://mlsanity.com/paper/2411.18808/) (2024)
- [Highly Efficient 3D Human Pose Tracking from Events with Spiking Spatiotemporal Transformer](https://mlsanity.com/paper/2303.09681/) (2023)
- [STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment Fusion](https://mlsanity.com/paper/2401.01730/) (2024)
- [Capturing the motion of every joint: 3D human pose and shape estimation with independent tokens](https://mlsanity.com/paper/2303.00298/) (2023)
- [Implicit 3D Human Mesh Recovery using Consistency with Pose and Shape from Unseen-view](https://mlsanity.com/paper/2306.17651/) (2023)
- [MOVIN: Real-time Motion Capture using a Single LiDAR](https://mlsanity.com/paper/2309.09314/) (2023)
- [HumMUSS: Human Motion Understanding using State Space Models](https://mlsanity.com/paper/2404.10880/) (2024)
- [Coordinate Transformer: Achieving Single-stage Multi-person Mesh Recovery from Videos](https://mlsanity.com/paper/2308.10334/) (2023)
- [GATOR: Graph-Aware Transformer with Motion-Disentangled Regression for Human Mesh Recovery from a 2D Pose](https://mlsanity.com/paper/2303.05652/) (2023)
- [CLOAF: CoLlisiOn-Aware Human Flow](https://mlsanity.com/paper/2403.09050/) (2024)
- [FastHMR: Accelerating Human Mesh Recovery via Token and Layer Merging with Diffusion Decoding](https://mlsanity.com/paper/2510.10868/) (2025)
- [OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery](https://mlsanity.com/paper/2603.17355/) (2026)
- [Human Body Measurement Estimation with Adversarial Augmentation](https://mlsanity.com/paper/2210.05667/) (2022)
- [W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibration](https://mlsanity.com/paper/2311.17460/) (2023)
- [Optimizing Local-Global Dependencies for Accurate 3D Human Pose Estimation](https://mlsanity.com/paper/2412.19676/) (2024)

## Abstract (arXiv)

Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the ability to capture non-local context relations of human motion. To address this problem, we propose a motion pose and shape network (MPS-Net) to effectively capture humans in motion to estimate accurate and temporally coherent 3D human pose and shape from a video. Specifically, we first propose a motion continuity attention (MoCA) module that leverages visual cues observed from human motion to adaptively recalibrate the range that needs attention in the sequence to better capture the motion continuity dependencies. Then, we develop a hierarchical attentive feature integration (HAFI) module to effectively combine adjacent past and future feature representations to strengthen temporal correlation and refine the feature representation of the current frame. By coupling the MoCA and HAFI modules, the proposed MPS-Net excels in estimating 3D human pose and shape in the video. Though conceptually simple, our MPS-Net not only outperforms the state-of-the-art methods on the 3DPW, MPI-INF-3DHP, and Human3.6M benchmark datasets, but also uses fewer network parameters. The video demos can be found at https://mps-net.github.io/MPS-Net/.
