# Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene

arXiv: https://arxiv.org/abs/2203.08362 · HTML: https://mlsanity.com/paper/2203.08362/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 45 of its 56 references that are in the map.
- First posted on arXiv 16 Mar 2022.

## Builds on (most cited first, 30 of 45)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [LXMERT: Learning Cross-Modality Encoder Representations from Transformers](https://mlsanity.com/paper/1908.07490/) (2019)
- [Google's Neural Machine Translation System: Bridging the Gap between Human and Machine Translation](https://mlsanity.com/paper/1609.08144/) (2016)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [Show and Tell: A Neural Image Caption Generator](https://mlsanity.com/paper/1411.4555/) (2014)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [Learning to Describe Differences Between Pairs of Similar Images](https://mlsanity.com/paper/1808.10584/) (2018)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [Dialog-based Interactive Image Retrieval](https://mlsanity.com/paper/1805.00145/) (2018)
- [Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.06585/) (2017)
- [Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings](https://mlsanity.com/paper/1704.07130/) (2017)
- [SIMMC 2.0: A Task-oriented Dialog Dataset for Immersive Multimodal Conversations](https://mlsanity.com/paper/2104.08667/) (2021)
- [VD-BERT: A Unified Vision and Dialog Transformer with BERT](https://mlsanity.com/paper/2004.13278/) (2020)
- [Expressing Visual Relationships via Language](https://mlsanity.com/paper/1906.07689/) (2019)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [CLEVR-Dialog: A Diagnostic Dataset for Multi-Round Reasoning in Visual Dialog](https://mlsanity.com/paper/1903.03166/) (2019)
- [Multi-step Reasoning via Recurrent Dual Attention for Visual Dialog](https://mlsanity.com/paper/1902.00579/) (2019)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [Situated and Interactive Multimodal Conversations](https://mlsanity.com/paper/2006.01460/) (2020)
- [Recursive Visual Attention in Visual Dialog](https://mlsanity.com/paper/1812.02664/) (2018)
- [Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts](https://mlsanity.com/paper/2011.04554/) (2020)
- [Improving Generative Visual Dialog by Answering Diverse Questions](https://mlsanity.com/paper/1909.10470/) (2019)
- [MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment](https://mlsanity.com/paper/1907.05084/) (2019)
- [Maria: A Visual Experience Powered Conversational Agent](https://mlsanity.com/paper/2105.13073/) (2021)
- [End-to-end optimization of goal-driven and visually grounded dialogue systems](https://mlsanity.com/paper/1703.05423/) (2017)
- [Context-Aware Group Captioning via Self-Attention and Contrastive Features](https://mlsanity.com/paper/2004.03708/) (2020)
- [Beyond task success: A closer look at jointly learning to see, ask, and GuessWhat](https://mlsanity.com/paper/1809.03408/) (2018)

## Abstract (arXiv)

Visual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation, especially such as GuessWhich and GuessWhat, where the only image is visible by either and both of the questioner and the answerer, respectively. Researchers explore more on visual dialog tasks in such kind of single- or perfectly co-observable visual scene, while somewhat neglect the exploration on tasks of non perfectly co-observable visual scene, where the images accessed by two agents may not be exactly the same, often occurred in practice. Although building common ground in non-perfectly co-observable visual scene through conversation is significant for advanced dialog agents, the lack of such dialog task and corresponding large-scale dataset makes it impossible to carry out in-depth research. To break this limitation, we propose an object-referring game in non-perfectly co-observable visual scene, where the goal is to spot the difference between the similar visual scenes through conversing in natural language. The task addresses challenges of the dialog strategy in non-perfectly co-observable visual scene and the ability of categorizing objects. Correspondingly, we construct a large-scale multimodal dataset, named SpotDiff, which contains 87k Virtual Reality images and 97k dialogs generated by self-play. Finally, we give benchmark models for this task, and conduct extensive experiments to evaluate its performance as well as analyze its main challenges.
