# DialogueNeRF: Towards Realistic Avatar Face-to-Face Conversation Video Generation

arXiv: https://arxiv.org/abs/2203.07931 · HTML: https://mlsanity.com/paper/2203.07931/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 78 references that are in the map.
- First posted on arXiv 15 Mar 2022.

## Builds on (most cited first, 30 of 43)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling](https://mlsanity.com/paper/1803.01271/) (2018)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Tacotron: Towards End-to-End Speech Synthesis](https://mlsanity.com/paper/1703.10135/) (2017)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Deep Speech 2: End-to-End Speech Recognition in English and Mandarin](https://mlsanity.com/paper/1512.02595/) (2015)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [pyannote.audio: neural building blocks for speaker diarization](https://mlsanity.com/paper/1911.01255/) (2019)
- [The Ubuntu Dialogue Corpus: A Large Dataset for Research in Unstructured Multi-Turn Dialogue Systems](https://mlsanity.com/paper/1506.08909/) (2015)
- [StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators](https://mlsanity.com/paper/2108.00946/) (2021)

## Built on by (most cited first, 30 of 30)

- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [OSDFace: One-Step Diffusion Model for Face Restoration](https://mlsanity.com/paper/2411.17163/) (2024)
- [FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video](https://mlsanity.com/paper/2411.15604/) (2024)
- [Light-T2M: A Lightweight and Fast Model for Text-to-motion Generation](https://mlsanity.com/paper/2412.11193/) (2024)
- [ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping](https://mlsanity.com/paper/2412.16212/) (2024)
- [ARIG: Autoregressive Interactive Head Generation for Real-time Conversations](https://mlsanity.com/paper/2507.00472/) (2025)
- [DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation](https://mlsanity.com/paper/2505.18078/) (2025)
- [BiDM: Pushing the Limit of Quantization for Diffusion Models](https://mlsanity.com/paper/2412.05926/) (2024)
- [Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion](https://mlsanity.com/paper/2503.15851/) (2025)
- [FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance](https://mlsanity.com/paper/2505.13437/) (2025)
- [Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture](https://mlsanity.com/paper/2406.00440/) (2024)
- [Parametric Implicit Face Representation for Audio-Driven Facial Reenactment](https://mlsanity.com/paper/2306.07579/) (2023)
- [Disentangled Clothed Avatar Generation with Layered Representation](https://mlsanity.com/paper/2501.04631/) (2025)
- [Style-Preserving Lip Sync via Audio-Aware Style Reference](https://mlsanity.com/paper/2408.05412/) (2024)
- [DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh](https://mlsanity.com/paper/2411.15205/) (2024)
- [Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture](https://mlsanity.com/paper/2503.00495/) (2025)
- [UniF2ace: A Unified Fine-grained Face Understanding and Generation Model](https://mlsanity.com/paper/2503.08120/) (2025)
- [DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model](https://mlsanity.com/paper/2512.24408/) (2025)
- [Style Transfer for 2D Talking Head Animation](https://mlsanity.com/paper/2303.09799/) (2023)
- [CAD-NeRF: Learning NeRFs from Uncalibrated Few-view Images by CAD Model Retrieval](https://mlsanity.com/paper/2411.02979/) (2024)
- [MuLan: Adapting Multilingual Diffusion Models for Hundreds of Languages with Negligible Cost](https://mlsanity.com/paper/2412.01271/) (2024)
- [Diff-Palm: Realistic Palmprint Generation with Polynomial Creases and Intra-Class Variation Controllable Diffusion Models](https://mlsanity.com/paper/2503.18312/) (2025)
- [High-fidelity and Lip-synced Talking Face Synthesis via Landmark-based Diffusion Model](https://mlsanity.com/paper/2408.05416/) (2024)
- [EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting](https://mlsanity.com/paper/2503.01158/) (2025)
- [Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos](https://mlsanity.com/paper/2510.10691/) (2025)
- [InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance](https://mlsanity.com/paper/2603.23132/) (2026)
- [Beyond Wide-Angle Images: Structure-to-Detail Video Portrait Correction via Unsupervised Spatiotemporal Adaptation](https://mlsanity.com/paper/2504.00401/) (2025)
- [StreamWise: Serving Multi-Modal Generation in Real-Time at Scale](https://mlsanity.com/paper/2603.05800/) (2026)
- [Temporally-Aligned Evaluation for Audio-Driven Talking Head Generation](https://mlsanity.com/paper/2606.01031/) (2026)
- [Conversational Human Audio-visual Talking Dialogue Generation](https://mlsanity.com/paper/2607.02799/) (2026)

## Abstract (arXiv)

Conversation is an essential component of virtual avatar activities in the metaverse. With the development of natural language processing, textual and vocal conversation generation has achieved a significant breakthrough. However, face-to-face conversations account for the vast majority of daily conversations, while most existing methods focused on single-person talking head generation. In this work, we take a step further and consider generating realistic face-to-face conversation videos. Conversation generation is more challenging than single-person talking head generation, since it not only requires generating photo-realistic individual talking heads but also demands the listener to respond to the speaker. In this paper, we propose a novel unified framework based on neural radiance field (NeRF) to address this task. Specifically, we model both the speaker and listener with a NeRF framework, with different conditions to control individual expressions. The speaker is driven by the audio signal, while the response of the listener depends on both visual and acoustic information. In this way, face-to-face conversation videos are generated between human avatars, with all the interlocutors modeled within the same network. Moreover, to facilitate future research on this task, we collect a new human conversation dataset containing 34 clips of videos. Quantitative and qualitative experiments evaluate our method in different aspects, e.g., image quality, pose sequence trend, and naturalness of the rendering videos. Experimental results demonstrate that the avatars in the resulting videos are able to perform a realistic conversation, and maintain individual styles. All the code, data, and models will be made publicly available.
