# ScienceWorld: Is your Agent Smarter than a 5th Grader?

arXiv: https://arxiv.org/abs/2203.07540 · HTML: https://mlsanity.com/paper/2203.07540/

## Key facts

- Cited by 327 papers in the map (data through 14 Oct 2026).
- Placed in Knowledge- and tool-augmented reasoning, one of 17 directions in LLM reasoning.
- Builds on 39 of its 56 references that are in the map.
- First posted on arXiv 14 Mar 2022.

## Placed in

- LLM reasoning / [Knowledge- and tool-augmented reasoning](https://mlsanity.com/lr/knowledge-and-tool-augmented-reasoning/)

## Builds on (most cited first, 30 of 39)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- ["Why Should I Trust You?": Explaining the Predictions of Any Classifier](https://mlsanity.com/paper/1602.04938/) (2016)
- [Think you have Solved Question Answering? Try ARC, the AI2 Reasoning Challenge](https://mlsanity.com/paper/1803.05457/) (2018)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Subword Regularization: Improving Neural Network Translation Models with Multiple Subword Candidates](https://mlsanity.com/paper/1804.10959/) (2018)
- [Explaining Explanations: An Overview of Interpretability of Machine Learning](https://mlsanity.com/paper/1806.00069/) (2018)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [UnifiedQA: Crossing Format Boundaries With a Single QA System](https://mlsanity.com/paper/2005.00700/) (2020)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [QASC: A Dataset for Question Answering via Sentence Composition](https://mlsanity.com/paper/1910.11473/) (2019)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Explaining Answers with Entailment Trees](https://mlsanity.com/paper/2104.08661/) (2021)
- [Keep CALM and Explore: Language Models for Action Generation in Text-based Games](https://mlsanity.com/paper/2010.02903/) (2020)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [WorldTree: A Corpus of Explanation Graphs for Elementary Science Questions supporting Multi-Hop Inference](https://mlsanity.com/paper/1802.03052/) (2018)
- [A Systematic Classification of Knowledge, Reasoning, and Context within the ARC Dataset](https://mlsanity.com/paper/1806.00358/) (2018)
- [QED: A Framework and Dataset for Explanations in Question Answering](https://mlsanity.com/paper/2009.06354/) (2020)
- [Learning to Explain: Datasets and Models for Identifying Valid Reasoning Chains in Multihop Question-Answering](https://mlsanity.com/paper/2010.03274/) (2020)
- [General-Purpose Question-Answering with Macaw](https://mlsanity.com/paper/2109.02593/) (2021)
- [How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds](https://mlsanity.com/paper/2006.07409/) (2020)
- [Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines](https://mlsanity.com/paper/2010.03790/) (2020)
- [R4C: A Benchmark for Evaluating RC Systems to Get the Right Answer for the Right Reason](https://mlsanity.com/paper/1910.04601/) (2019)
- [How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds](https://mlsanity.com/paper/2010.00685/) (2020)
- [From 'F' to 'A' on the N.Y. Regents Science Exams: An Overview of the Aristo Project](https://mlsanity.com/paper/1909.01958/) (2019)
- [Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents](https://mlsanity.com/paper/2103.13552/) (2021)
- [Dynamic Semantic Graph Construction and Reasoning for Explainable Multi-hop Science Question Answering](https://mlsanity.com/paper/2105.11776/) (2021)

## Built on by (most cited first, 30 of 327)

- [Executable Code Actions Elicit Better LLM Agents](https://mlsanity.com/paper/2402.01030/) (2024)
- [Cognitive Architectures for Language Agents](https://mlsanity.com/paper/2309.02427/) (2023)
- [Understanding the planning of LLM agents: A survey](https://mlsanity.com/paper/2402.02716/) (2024)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [AgentTuning: Enabling Generalized Agent Abilities for LLMs](https://mlsanity.com/paper/2310.12823/) (2023)
- [PaperBench: Evaluating AI's Ability to Replicate AI Research](https://mlsanity.com/paper/2504.01848/) (2025)
- [From System 1 to System 2: A Survey of Reasoning Large Language Models](https://mlsanity.com/paper/2502.17419/) (2025)
- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [A Survey on Test-Time Scaling in Large Language Models: What, How, Where, and How Well?](https://mlsanity.com/paper/2503.24235/) (2025)
- [AI Agents That Matter](https://mlsanity.com/paper/2407.01502/) (2024)
- [Survey on Evaluation of LLM-based Agents](https://mlsanity.com/paper/2503.16416/) (2025)
- [Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents](https://mlsanity.com/paper/2403.02502/) (2024)
- [Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning](https://mlsanity.com/paper/2302.02662/) (2023)
- [SwiftSage: A Generative Agent with Fast and Slow Thinking for Complex Interactive Tasks](https://mlsanity.com/paper/2305.17390/) (2023)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [AgentSquare: Automatic LLM Agent Search in Modular Design Space](https://mlsanity.com/paper/2410.06153/) (2024)
- [Evo-Memory: Benchmarking LLM Agent Test-time Learning with Self-Evolving Memory](https://mlsanity.com/paper/2511.20857/) (2025)
- [G-Memory: Tracing Hierarchical Memory for Multi-Agent Systems](https://mlsanity.com/paper/2506.07398/) (2025)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [AgentGym: Evolving Large Language Model-based Agents across Diverse Environments](https://mlsanity.com/paper/2406.04151/) (2024)
- [EvoAgent: Towards Automatic Multi-Agent Generation via Evolutionary Algorithms](https://mlsanity.com/paper/2406.14228/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agents](https://mlsanity.com/paper/2407.04363/) (2024)
- [Agent-FLAN: Designing Data and Methods of Effective Agent Tuning for Large Language Models](https://mlsanity.com/paper/2403.12881/) (2024)
- [DISCOVERYWORLD: A Virtual Environment for Developing and Evaluating Automated Scientific Discovery Agents](https://mlsanity.com/paper/2406.06769/) (2024)
- [CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalization](https://mlsanity.com/paper/2310.10134/) (2023)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [Agent Learning via Early Experience](https://mlsanity.com/paper/2510.08558/) (2025)
- [Agent-R: Training Language Model Agents to Reflect via Iterative Self-Training](https://mlsanity.com/paper/2501.11425/) (2025)
- [Put Your Money Where Your Mouth Is: Evaluating Strategic Planning and Execution of LLM Agents in an Auction Arena](https://mlsanity.com/paper/2310.05746/) (2023)

## Abstract (arXiv)

We present ScienceWorld, a benchmark to test agents' scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curriculum. Despite the transformer-based progress seen in question-answering and scientific text processing, we find that current models cannot reason about or explain learned science concepts in novel contexts. For instance, models can easily answer what the conductivity of a known material is but struggle when asked how they would conduct an experiment in a grounded environment to find the conductivity of an unknown material. This begs the question of whether current models are simply retrieving answers by way of seeing a large number of similar examples or if they have learned to reason about concepts in a reusable manner. We hypothesize that agents need to be grounded in interactive environments to achieve such reasoning capabilities. Our experiments provide empirical evidence supporting this hypothesis -- showing that a 1.5 million parameter agent trained interactively for 100k steps outperforms a 11 billion parameter model statically trained for scientific question-answering and reasoning from millions of expert demonstrations.
