# L2Explorer: A Lifelong Reinforcement Learning Assessment Environment

arXiv: https://arxiv.org/abs/2203.07454 · HTML: https://mlsanity.com/paper/2203.07454/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 37 references that are in the map.
- First posted on arXiv 14 Mar 2022.

## Builds on (most cited first, 26 of 26)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Continual Lifelong Learning with Neural Networks: A Review](https://mlsanity.com/paper/1802.07569/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [Re-evaluating Continual Learning Scenarios: A Categorization and Case for Strong Baselines](https://mlsanity.com/paper/1810.12488/) (2018)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [Towards Robust Evaluations of Continual Learning](https://mlsanity.com/paper/1805.09733/) (2018)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [Increasing Generality in Machine Learning through Procedural Content Generation](https://mlsanity.com/paper/1911.13071/) (2019)
- [Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning](https://mlsanity.com/paper/1902.01378/) (2019)
- [Measuring the Reliability of Reinforcement Learning Algorithms](https://mlsanity.com/paper/1912.05663/) (2019)
- [CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents](https://mlsanity.com/paper/2110.10067/) (2021)
- [Universal Successor Features for Transfer Reinforcement Learning](https://mlsanity.com/paper/2001.04025/) (2020)
- [Lifelong Learning Metrics](https://mlsanity.com/paper/2201.08278/) (2022)
- [A Critical Evaluation of Open-World Machine Learning](https://mlsanity.com/paper/2007.04391/) (2020)
- [Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence](https://mlsanity.com/paper/1902.01769/) (2019)

## Built on by (most cited first, 6 of 6)

- [A Survey of Continual Reinforcement Learning](https://mlsanity.com/paper/2506.21872/) (2025)
- [RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments](https://mlsanity.com/paper/2206.12493/) (2022)
- [A Domain-Agnostic Approach for Characterization of Lifelong Learning Systems](https://mlsanity.com/paper/2301.07799/) (2023)
- [Beyond Supervised Continual Learning: a Review](https://mlsanity.com/paper/2208.14307/) (2022)
- [System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games](https://mlsanity.com/paper/2212.04603/) (2022)
- [CRoSS: A Continual Robotic Simulation Suite for Scalable Reinforcement Learning with High Task Diversity and Realistic Physics Simulation](https://mlsanity.com/paper/2602.04868/) (2026)

## Abstract (arXiv)

Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application spaces. Reinforcement learning solutions tend to generalize poorly when exposed to new tasks outside of the data distribution they are trained on, prompting an interest in continual learning algorithms. In tandem with research on continual learning algorithms, there is a need for challenge environments, carefully designed experiments, and metrics to assess research progress. We address the latter need by introducing a framework for continual reinforcement-learning development and assessment using Lifelong Learning Explorer (L2Explorer), a new, Unity-based, first-person 3D exploration environment that can be continuously reconfigured to generate a range of tasks and task variants structured into complex and evolving evaluation curricula. In contrast to procedurally generated worlds with randomized components, we have developed a systematic approach to defining curricula in response to controlled changes with accompanying metrics to assess transfer, performance recovery, and data efficiency. Taken together, the L2Explorer environment and evaluation approach provides a framework for developing future evaluation methodologies in open-world settings and rigorously evaluating approaches to lifelong learning.
