# Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation

arXiv: https://arxiv.org/abs/2203.07322 · HTML: https://mlsanity.com/paper/2203.07322/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 53 references that are in the map.
- First posted on arXiv 14 Mar 2022.

## Builds on (most cited first, 30 of 40)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [GPyTorch: Blackbox Matrix-Matrix Gaussian Process Inference with GPU Acceleration](https://mlsanity.com/paper/1809.11165/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Accurate Uncertainties for Deep Learning Using Calibrated Regression](https://mlsanity.com/paper/1807.00263/) (2018)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [Mix-n-Match: Ensemble and Compositional Methods for Uncertainty Calibration in Deep Learning](https://mlsanity.com/paper/2003.07329/) (2020)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guarantees](https://mlsanity.com/paper/1807.03858/) (2018)
- [Why M Heads are Better than One: Training a Diverse Ensemble of Deep Networks](https://mlsanity.com/paper/1511.06314/) (2015)
- [SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving](https://mlsanity.com/paper/2010.09776/) (2020)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Efficient Model-Based Reinforcement Learning through Optimistic Policy Search and Planning](https://mlsanity.com/paper/2006.08684/) (2020)
- [Information Directed Sampling and Bandits with Heteroscedastic Noise](https://mlsanity.com/paper/1801.09667/) (2018)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Shared Autonomy via Deep Reinforcement Learning](https://mlsanity.com/paper/1802.01744/) (2018)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration](https://mlsanity.com/paper/2111.11032/) (2021)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)

## Built on by (most cited first, 14 of 14)

- [Energy-based Potential Games for Joint Motion Forecasting and Control](https://mlsanity.com/paper/2312.01811/) (2023)
- [Interaction Pattern Disentangling for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2207.03902/) (2022)
- [Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.03439/) (2023)
- [Safe Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2306.17052/) (2023)
- [Optimistic Games for Combinatorial Bayesian Optimization with Application to Protein Design](https://mlsanity.com/paper/2409.18582/) (2024)
- [VDFD: Multi-Agent Value Decomposition Framework with Disentangled World Model](https://mlsanity.com/paper/2309.04615/) (2023)
- [Efficient Model-Based Reinforcement Learning Through Optimistic Thompson Sampling](https://mlsanity.com/paper/2410.04988/) (2024)
- [Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games](https://mlsanity.com/paper/2502.09780/) (2025)
- [Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2601.07463/) (2026)
- [Multi-Agent Probabilistic Ensembles with Trajectory Sampling for Connected Autonomous Vehicles](https://mlsanity.com/paper/2312.13910/) (2023)
- [Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation](https://mlsanity.com/paper/2503.05092/) (2025)
- [Neural Fidelity Calibration for Informative Sim-to-Real Adaptation](https://mlsanity.com/paper/2504.08604/) (2025)
- [Vulnerable Agent Identification in Large-Scale Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.15103/) (2025)
- [Multi-Agent Model-Based Reinforcement Learning with Joint State-Action Learned Embeddings](https://mlsanity.com/paper/2602.12520/) (2026)

## Abstract (arXiv)

We consider model-based multi-agent reinforcement learning, where the environment transition model is unknown and can only be learned via expensive interactions with the environment. We propose H-MARL (Hallucinated Multi-Agent Reinforcement Learning), a novel sample-efficient algorithm that can efficiently balance exploration, i.e., learning about the environment, and exploitation, i.e., achieve good equilibrium performance in the underlying general-sum Markov game. H-MARL builds high-probability confidence intervals around the unknown transition model and sequentially updates them based on newly observed data. Using these, it constructs an optimistic hallucinated game for the agents for which equilibrium policies are computed at each round. We consider general statistical models (e.g., Gaussian processes, deep ensembles, etc.) and policy classes (e.g., deep neural networks), and theoretically analyze our approach by bounding the agents' dynamic regret. Moreover, we provide a convergence rate to the equilibria of the underlying Markov game. We demonstrate our approach experimentally on an autonomous driving simulation benchmark. H-MARL learns successful equilibrium policies after a few interactions with the environment and can significantly improve the performance compared to non-optimistic exploration methods.
