# Orchestrated Value Mapping for Reinforcement Learning

arXiv: https://arxiv.org/abs/2203.07171 · HTML: https://mlsanity.com/paper/2203.07171/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 28 references that are in the map.
- First posted on arXiv 14 Mar 2022.

## Builds on (most cited first, 11 of 11)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Hybrid Reward Architecture for Reinforcement Learning](https://mlsanity.com/paper/1706.04208/) (2017)
- [Learning to Represent Action Values as a Hypergraph on the Action Vertices](https://mlsanity.com/paper/2010.14680/) (2020)
- [Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning](https://mlsanity.com/paper/1906.00572/) (2019)
- [General non-linear Bellman equations](https://mlsanity.com/paper/1907.03687/) (2019)
- [Multi-Advisor Reinforcement Learning](https://mlsanity.com/paper/1704.00756/) (2017)

## Built on by (most cited first, 4 of 4)

- [Value Function Decomposition for Iterative Design of Reinforcement Learning Agents](https://mlsanity.com/paper/2206.13901/) (2022)
- [Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning](https://mlsanity.com/paper/2403.02107/) (2024)
- [Successor Features for Efficient Multisubject Controlled Text Generation](https://mlsanity.com/paper/2311.04921/) (2023)
- [Learning in complex action spaces without policy gradients](https://mlsanity.com/paper/2410.06317/) (2024)

## Abstract (arXiv)

We present a general convergent class of reinforcement learning algorithms that is founded on two distinct principles: (1) mapping value estimates to a different space using arbitrary functions from a broad class, and (2) linearly decomposing the reward signal into multiple channels. The first principle enables incorporating specific properties into the value estimator that can enhance learning. The second principle, on the other hand, allows for the value function to be represented as a composition of multiple utility functions. This can be leveraged for various purposes, e.g. dealing with highly varying reward scales, incorporating a priori knowledge about the sources of reward, and ensemble learning. Combining the two principles yields a general blueprint for instantiating convergent algorithms by orchestrating diverse mapping functions over multiple reward channels. This blueprint generalizes and subsumes algorithms such as Q-Learning, Log Q-Learning, and Q-Decomposition. In addition, our convergence proof for this general class relaxes certain required assumptions in some of these algorithms. Based on our theory, we discuss several interesting configurations as special cases. Finally, to illustrate the potential of the design space that our theory opens up, we instantiate a particular algorithm and evaluate its performance on the Atari suite.
