# Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits

arXiv: https://arxiv.org/abs/2203.06803 · HTML: https://mlsanity.com/paper/2203.06803/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 42 references that are in the map.
- First posted on arXiv 14 Mar 2022.

## Builds on (most cited first, 19 of 19)

- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Learning Adversarial MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/1912.01192/) (2019)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Optimistic Policy Optimization with Bandit Feedback](https://mlsanity.com/paper/2002.08243/) (2020)
- [RL for Latent MDPs: Regret Guarantees and a Lower Bound](https://mlsanity.com/paper/2102.04939/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Sample-Efficient Reinforcement Learning of Undercomplete POMDPs](https://mlsanity.com/paper/2006.12484/) (2020)
- [Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent](https://mlsanity.com/paper/2007.14358/) (2020)
- [Reinforcement Learning of POMDPs using Spectral Methods](https://mlsanity.com/paper/1602.07764/) (2016)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Online Learning in Markov Decision Processes with Adversarially Chosen Transition Probability Distributions](https://mlsanity.com/paper/1303.3055/) (2013)
- [Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games](https://mlsanity.com/paper/2103.04539/) (2021)
- [Linear Last-iterate Convergence in Constrained Saddle-point Optimization](https://mlsanity.com/paper/2006.09517/) (2020)

## Built on by (most cited first, 17 of 17)

- [On the Complexity of Adversarial Decision Making](https://mlsanity.com/paper/2206.13063/) (2022)
- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Sample-Efficient Reinforcement Learning of Partially Observable Markov Games](https://mlsanity.com/paper/2206.01315/) (2022)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Policy Optimization for Markov Games: Unified Framework and Faster Convergence](https://mlsanity.com/paper/2206.02640/) (2022)
- [Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games](https://mlsanity.com/paper/2206.01588/) (2022)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)
- [Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments](https://mlsanity.com/paper/2208.11040/) (2022)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [Posterior Sampling for Competitive RL: Function Approximation and Partial Observation](https://mlsanity.com/paper/2310.19861/) (2023)
- [Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms](https://mlsanity.com/paper/2411.00707/) (2024)
- [Learning in Zero-Sum Markov Games: Relaxing Strong Reachability and Mixing Time Assumptions](https://mlsanity.com/paper/2312.08008/) (2023)
- [Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation](https://mlsanity.com/paper/2602.07205/) (2026)
- [Decentralized model-free reinforcement learning in stochastic games with average-reward objective](https://mlsanity.com/paper/2301.05630/) (2023)
- [Playing Markov Games Without Observing Payoffs](https://mlsanity.com/paper/2509.00179/) (2025)
- [Minimax-Optimal Policy Regret in Partially Observable Markov Games](https://mlsanity.com/paper/2606.02363/) (2026)
- [Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks](https://mlsanity.com/paper/2608.06520/) (2026)

## Abstract (arXiv)

An ideal strategy in zero-sum games should not only grant the player an average reward no less than the value of Nash equilibrium, but also exploit the (adaptive) opponents when they are suboptimal. While most existing works in Markov games focus exclusively on the former objective, it remains open whether we can achieve both objectives simultaneously. To address this problem, this work studies no-regret learning in Markov games with adversarial opponents when competing against the best fixed policy in hindsight. Along this direction, we present a new complete set of positive and negative results: When the policies of the opponents are revealed at the end of each episode, we propose new efficient algorithms achieving √K-regret bounds when either (1) the baseline policy class is small or (2) the opponent's policy class is small. This is complemented with an exponential lower bound when neither conditions are true. When the policies of the opponents are not revealed, we prove a statistical hardness result even in the most favorable scenario when both above conditions are true. Our hardness result is much stronger than the existing hardness results which either only involve computational hardness, or require further restrictions on the algorithms.
