# Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model

arXiv: https://arxiv.org/abs/2203.06587 · HTML: https://mlsanity.com/paper/2203.06587/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 37 references that are in the map.
- First posted on arXiv 13 Mar 2022.

## Builds on (most cited first, 11 of 11)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Sim-to-Real Robot Learning from Pixels with Progressive Nets](https://mlsanity.com/paper/1610.04286/) (2016)
- [Digital Twin: Values, Challenges and Enablers](https://mlsanity.com/paper/1910.01719/) (2019)
- [Safe Policy Improvement by Minimizing Robust Baseline Regret](https://mlsanity.com/paper/1607.03842/) (2016)
- [Reinforcement Learning under Model Mismatch](https://mlsanity.com/paper/1706.04711/) (2017)
- [A Bayesian Approach to Robust Reinforcement Learning](https://mlsanity.com/paper/1905.08188/) (2019)
- [Nearly Minimax Optimal Reward-free Reinforcement Learning](https://mlsanity.com/paper/2010.05901/) (2020)
- [Robust Finite-State Controllers for Uncertain POMDPs](https://mlsanity.com/paper/2009.11459/) (2020)
- [Is Plug-in Solver Sample-Efficient for Feature-based Reinforcement Learning?](https://mlsanity.com/paper/2010.05673/) (2020)
- [Robust Reinforcement Learning using Least Squares Policy Iteration with Provable Performance Guarantees](https://mlsanity.com/paper/2006.11608/) (2020)

## Built on by (most cited first, 4 of 4)

- [RORL: Robust Offline Reinforcement Learning via Conservative Smoothing](https://mlsanity.com/paper/2206.02829/) (2022)
- [Rethinking Data-Free Quantization as a Zero-Sum Game](https://mlsanity.com/paper/2302.09572/) (2023)
- [New Challenges in Reinforcement Learning: A Survey of Security and Privacy](https://mlsanity.com/paper/2301.00188/) (2022)
- [CAMP in the Odyssey: Provably Robust Reinforcement Learning with Certified Radius Maximization](https://mlsanity.com/paper/2501.17667/) (2025)

## Abstract (arXiv)

In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is therefore imperative to utilize the simulator to learn a robust policy for the real-world deployment. In this work, we consider policy learning for Robust Markov Decision Processes (RMDP), where the agent tries to seek a robust policy with respect to unexpected perturbations on the environments. Specifically, we focus on the setting where the training environment can be characterized as a generative model and a constrained perturbation can be added to the model during testing. Our goal is to identify a near-optimal robust policy for the perturbed testing environment, which introduces additional technical difficulties as we need to simultaneously estimate the training environment uncertainty from samples and find the worst-case perturbation for testing. To solve this issue, we propose a generic method which formalizes the perturbation as an opponent to obtain a two-player zero-sum game, and further show that the Nash Equilibrium corresponds to the robust policy. We prove that, with a polynomial number of samples from the generative model, our algorithm can find a near-optimal robust policy with a high probability. Our method is able to deal with general perturbations under some mild assumptions and can also be extended to more complex problems like robust partial observable Markov decision process, thanks to the game-theoretical formulation.
