# SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2203.05079 · HTML: https://mlsanity.com/paper/2203.05079/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 44 references that are in the map.
- First posted on arXiv 9 Mar 2022.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [SDRL: Interpretable and Data-efficient Deep Reinforcement Learning Leveraging Symbolic Planning](https://mlsanity.com/paper/1811.00090/) (2018)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1903.01344/) (2019)
- [PEORL: Integrating Symbolic Planning and Hierarchical Reinforcement Learning for Robust Decision-Making](https://mlsanity.com/paper/1804.07779/) (2018)
- [Sub-policy Adaptation for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1906.05862/) (2019)
- [Combined Reinforcement Learning via Abstract Representations](https://mlsanity.com/paper/1809.04506/) (2018)
- [What Should I Do Now? Marrying Reinforcement Learning and Symbolic Planning](https://mlsanity.com/paper/1901.01492/) (2019)
- [Deep Abstract Q-Networks](https://mlsanity.com/paper/1710.00459/) (2017)
- [Planning with Abstract Learned Models While Learning Transferable Subtasks](https://mlsanity.com/paper/1912.07544/) (2019)

## Abstract (arXiv)

Model-based reinforcement learning algorithms are typically more sample efficient than their model-free counterparts, especially in sparse reward problems. Unfortunately, many interesting domains are too complex to specify the complete models required by traditional model-based approaches. Learning a model takes a large number of environment samples, and may not capture critical information if the environment is hard to explore. If we could specify an incomplete model and allow the agent to learn how best to use it, we could take advantage of our partial understanding of many domains. Existing hybrid planning and learning systems which address this problem often impose highly restrictive assumptions on the sorts of models which can be used, limiting their applicability to a wide range of domains. In this work we propose SAGE, an algorithm combining learning and planning to exploit a previously unusable class of incomplete models. This combines the strengths of symbolic planning and neural learning approaches in a novel way that outperforms competing methods on variations of taxi world and Minecraft.
