# LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agents

arXiv: https://arxiv.org/abs/2203.04637 · HTML: https://mlsanity.com/paper/2203.04637/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 26 references that are in the map.
- First posted on arXiv 9 Mar 2022.

## Builds on (most cited first, 20 of 20)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [HuggingFace's Transformers: State-of-the-art Natural Language Processing](https://mlsanity.com/paper/1910.03771/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Episodic Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2105.06453/) (2021)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments](https://mlsanity.com/paper/1910.14442/) (2019)
- [Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completion](https://mlsanity.com/paper/2108.04927/) (2021)
- [Hierarchical Task Learning from Language Instructions with Unified Transformers and Self-Monitoring](https://mlsanity.com/paper/2106.03427/) (2021)
- [Look Wide and Interpret Twice: Improving Performance on Interactive Instruction-following Tasks](https://mlsanity.com/paper/2106.00596/) (2021)
- [Why Build an Assistant in Minecraft?](https://mlsanity.com/paper/1907.09273/) (2019)
- [Modular Framework for Visuomotor Language Grounding](https://mlsanity.com/paper/2109.02161/) (2021)
- [Virtual Embodiment: A Scalable Long-Term Strategy for Artificial Intelligence Research](https://mlsanity.com/paper/1610.07432/) (2016)

## Built on by (most cited first, 11 of 11)

- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Don't Generate, Discriminate: A Proposal for Grounding Language Models to Real-World Environments](https://mlsanity.com/paper/2212.09736/) (2022)
- [Open-Ended Instructable Embodied Agents with Memory-Augmented Large Language Models](https://mlsanity.com/paper/2310.15127/) (2023)
- [On Grounded Planning for Embodied Tasks with Language Models](https://mlsanity.com/paper/2209.00465/) (2022)
- [Prompter: Utilizing Large Language Model Prompting for a Data Efficient Embodied Instruction Following](https://mlsanity.com/paper/2211.03267/) (2022)
- [OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Following](https://mlsanity.com/paper/2403.03017/) (2024)
- [Multitask Multimodal Prompted Training for Interactive Embodied Task Completion](https://mlsanity.com/paper/2311.04067/) (2023)
- [HELPER-X: A Unified Instructable Embodied Agent to Tackle Four Interactive Vision-Language Domains with Memory-Augmented Language Models](https://mlsanity.com/paper/2404.19065/) (2024)
- [Socratic Planner: Self-QA-Based Zero-Shot Planning for Embodied Instruction Following](https://mlsanity.com/paper/2404.15190/) (2024)
- [RoboGPT: an intelligent agent of making embodied long-term decisions for daily instruction tasks](https://mlsanity.com/paper/2311.15649/) (2023)
- [tagE: Enabling an Embodied Agent to Understand Human Instructions](https://mlsanity.com/paper/2310.15605/) (2023)

## Abstract (arXiv)

People always desire an embodied agent that can perform a task by understanding language instruction. Moreover, they also want to monitor and expect agents to understand commands the way they expected. But, how to build such an embodied agent is still unclear. Recently, people can explore this problem with the Vision-and-Language Interaction benchmark ALFRED, which requires an agent to perform complicated daily household tasks following natural language instructions in unseen scenes. In this paper, we propose LEBP -- Language Expectation and Binding Policy Module to tackle the ALFRED. The LEBP contains a two-stream process: 1) It first conducts a language expectation module to generate an expectation describing how to perform tasks by understanding the language instruction. The expectation consists of a sequence of sub-steps for the task (e.g., Pick an apple). The expectation allows people to access and check the understanding results of instructions before the agent takes actual actions, in case the task might go wrong. 2) Then, it uses the binding policy module to bind sub-steps in expectation to actual actions to specific scenarios. Actual actions include navigation and object manipulation. Experimental results suggest our approach achieves comparable performance to currently published SOTA methods and can avoid large decay from seen scenarios to unseen scenarios.
