# Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework

arXiv: https://arxiv.org/abs/2203.04113 · HTML: https://mlsanity.com/paper/2203.04113/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 8 Mar 2022.

## Builds on (most cited first, 20 of 20)

- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Mish: A Self Regularized Non-Monotonic Activation Function](https://mlsanity.com/paper/1908.08681/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Unsupervised 3D Pose Estimation with Geometric Self-Supervision](https://mlsanity.com/paper/1904.04812/) (2019)
- [Graph Embedded Pose Clustering for Anomaly Detection](https://mlsanity.com/paper/1912.11850/) (2019)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimation](https://mlsanity.com/paper/1902.09868/) (2019)
- [3D Human Pose Estimation from a Single Image via Distance Matrix Regression](https://mlsanity.com/paper/1611.09010/) (2016)
- [Photo Wake-Up: 3D Character Animation from a Single Photo](https://mlsanity.com/paper/1812.02246/) (2018)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [3D Human Pose Estimation using Spatio-Temporal Networks with Explicit Occlusion Training](https://mlsanity.com/paper/2004.11822/) (2020)
- [Graph and Temporal Convolutional Networks for 3D Multi-person Pose Estimation in Monocular Videos](https://mlsanity.com/paper/2012.11806/) (2020)
- [3D Human Pose Estimation with Relational Networks](https://mlsanity.com/paper/1805.08961/) (2018)
- [Anatomy-aware 3D Human Pose Estimation with Bone-based Pose Decomposition](https://mlsanity.com/paper/2002.10322/) (2020)
- [Exploring Severe Occlusion: Multi-Person 3D Pose Estimation with Gated Convolution](https://mlsanity.com/paper/2011.00184/) (2020)
- [Self-supervision on Unlabelled OR Data for Multi-person 2D/3D Human Pose Estimation](https://mlsanity.com/paper/2007.08354/) (2020)

## Built on by (most cited first, 5 of 5)

- [Do As I Do: Pose Guided Human Motion Copy](https://mlsanity.com/paper/2406.16601/) (2024)
- [Occlusion Robust 3D Human Pose Estimation with StridedPoseGraphFormer and Data Augmentation](https://mlsanity.com/paper/2304.12069/) (2023)
- [Enhancing 3D Human Pose Estimation Amidst Severe Occlusion with Dual Transformer Fusion](https://mlsanity.com/paper/2410.04574/) (2024)
- [Benchmarking 3D Human Pose Estimation Models under Occlusions](https://mlsanity.com/paper/2504.10350/) (2025)
- [Recovering Biomechanical Signals from Missing Keypoints Using Temporal Interpolation in Monocular Gait Analysis](https://mlsanity.com/paper/2609.09670/) (2026)

## Abstract (arXiv)

3D human pose estimation using monocular images is an important yet challenging task. Existing 3D pose detection methods exhibit excellent performance under normal conditions however their performance may degrade due to occlusion. Recently some occlusion aware methods have also been proposed, however, the occlusion handling capability of these networks has not yet been thoroughly investigated. In the current work, we propose an occlusion-guided 3D human pose estimation framework and quantify its occlusion handling capability by using different protocols. The proposed method estimates more accurate 3D human poses using 2D skeletons with missing joints as input. Missing joints are handled by introducing occlusion guidance that provides extra information about the absence or presence of a joint. Temporal information has also been exploited to better estimate the missing joints. A large number of experiments are performed for the quantification of occlusion handling capability of the proposed method on three publicly available datasets in various settings including random missing joints, fixed body parts missing, and complete frames missing, using mean per joint position error criterion. In addition to that, the quality of the predicted 3D poses is also evaluated using action classification performance as a criterion. 3D poses estimated by the proposed method achieved significantly improved action recognition performance in the presence of missing joints. Our experiments demonstrate the effectiveness of the proposed framework for handling the missing joints as well as quantification of the occlusion handling capability of the deep neural networks.
