# Reinforcement Learning for Location-Aware Scheduling

arXiv: https://arxiv.org/abs/2203.03480 · HTML: https://mlsanity.com/paper/2203.03480/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 14 references that are in the map.
- First posted on arXiv 7 Mar 2022.

## Builds on (most cited first, 6 of 6)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Learning Scheduling Algorithms for Data Processing Clusters](https://mlsanity.com/paper/1810.01963/) (2018)
- [The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities](https://mlsanity.com/paper/1803.03453/) (2018)
- [On the impact of MDP design for Reinforcement Learning agents in Resource Management](https://mlsanity.com/paper/2109.03202/) (2021)

## Abstract (arXiv)

Recent techniques in dynamical scheduling and resource management have found applications in warehouse environments due to their ability to organize and prioritize tasks in a higher temporal resolution. The rise of deep reinforcement learning, as a learning paradigm, has enabled decentralized agent populations to discover complex coordination strategies. However, training multiple agents simultaneously introduce many obstacles in training as observation and action spaces become exponentially large. In our work, we experimentally quantify how various aspects of the warehouse environment (e.g., floor plan complexity, information about agents' live location, level of task parallelizability) affect performance and execution priority. To achieve efficiency, we propose a compact representation of the state and action space for location-aware multi-agent systems, wherein each agent has knowledge of only self and task coordinates, hence only partial observability of the underlying Markov Decision Process. Finally, we show how agents trained in certain environments maintain performance in completely unseen settings and also correlate performance degradation with floor plan geometry.
