# Fast and Data Efficient Reinforcement Learning from Pixels via Non-Parametric Value Approximation

arXiv: https://arxiv.org/abs/2203.03078 · HTML: https://mlsanity.com/paper/2203.03078/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 7 Mar 2022.

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphs](https://mlsanity.com/paper/1603.09320/) (2016)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Model-Free Episodic Control](https://mlsanity.com/paper/1606.04460/) (2016)
- [Gated Feedback Recurrent Neural Networks](https://mlsanity.com/paper/1502.02367/) (2015)
- [Accelerated Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1803.02811/) (2018)
- [State of the Art Control of Atari Games Using Shallow Reinforcement Learning](https://mlsanity.com/paper/1512.01563/) (2015)
- [Importance of using appropriate baselines for evaluation of data-efficiency in deep reinforcement learning for Atari](https://mlsanity.com/paper/2003.10181/) (2020)

## Built on by (most cited first, 2 of 2)

- [Human-level Atari 200x faster](https://mlsanity.com/paper/2209.07550/) (2022)
- [Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2206.12542/) (2022)

## Abstract (arXiv)

We present Nonparametric Approximation of Inter-Trace returns (NAIT), a Reinforcement Learning algorithm for discrete action, pixel-based environments that is both highly sample and computation efficient. NAIT is a lazy-learning approach with an update that is equivalent to episodic Monte-Carlo on episode completion, but that allows the stable incorporation of rewards while an episode is ongoing. We make use of a fixed domain-agnostic representation, simple distance based exploration and a proximity graph-based lookup to facilitate extremely fast execution. We empirically evaluate NAIT on both the 26 and 57 game variants of ATARI100k where, despite its simplicity, it achieves competitive performance in the online setting with greater than 100x speedup in wall-time.
