# Hierarchically Structured Scheduling and Execution of Tasks in a Multi-Agent Environment

arXiv: https://arxiv.org/abs/2203.03021 · HTML: https://mlsanity.com/paper/2203.03021/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 67 references that are in the map.
- First posted on arXiv 6 Mar 2022.

## Builds on (most cited first, 30 of 34)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Actor-Attention-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1810.02912/) (2018)
- [Learning Scheduling Algorithms for Data Processing Clusters](https://mlsanity.com/paper/1810.01963/) (2018)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1906.04737/) (2019)
- [Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing](https://mlsanity.com/paper/2102.07475/) (2021)
- [Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery](https://mlsanity.com/paper/1912.03558/) (2019)
- [Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.04222/) (2020)
- [Feudal Multi-Agent Hierarchies for Cooperative Reinforcement Learning](https://mlsanity.com/paper/1901.08492/) (2019)
- [Deep Reinforcement Learning for Multi-Driver Vehicle Dispatching and Repositioning Problem](https://mlsanity.com/paper/1911.11260/) (2019)
- [Graph Neural Network Reinforcement Learning for Autonomous Mobility-on-Demand Systems](https://mlsanity.com/paper/2104.11434/) (2021)
- [Learning the Multiple Traveling Salesmen Problem with Permutation Invariant Pooling Networks](https://mlsanity.com/paper/1803.09621/) (2018)

## Abstract (arXiv)

In a warehouse environment, tasks appear dynamically. Consequently, a task management system that matches them with the workforce too early (e.g., weeks in advance) is necessarily sub-optimal. Also, the rapidly increasing size of the action space of such a system consists of a significant problem for traditional schedulers. Reinforcement learning, however, is suited to deal with issues requiring making sequential decisions towards a long-term, often remote, goal. In this work, we set ourselves on a problem that presents itself with a hierarchical structure: the task-scheduling, by a centralised agent, in a dynamic warehouse multi-agent environment and the execution of one such schedule, by decentralised agents with only partial observability thereof. We propose to use deep reinforcement learning to solve both the high-level scheduling problem and the low-level multi-agent problem of schedule execution. Finally, we also conceive the case where centralisation is impossible at test time and workers must learn how to cooperate in executing the tasks in an environment with no schedule and only partial observability.
