# Didn't see that coming: a survey on non-verbal social human behavior forecasting

arXiv: https://arxiv.org/abs/2203.02480 · HTML: https://mlsanity.com/paper/2203.02480/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 144 references that are in the map.
- First posted on arXiv 4 Mar 2022.

## Builds on (most cited first, 30 of 48)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Moments in Time Dataset: one million videos for event understanding](https://mlsanity.com/paper/1801.03150/) (2018)
- [Stochastic Scene-Aware Motion Prediction](https://mlsanity.com/paper/2108.08284/) (2021)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [A Review on Deep Learning Techniques for Video Prediction](https://mlsanity.com/paper/2004.05214/) (2020)
- [The Pose Knows: Video Forecasting by Generating Pose Futures](https://mlsanity.com/paper/1705.00053/) (2017)
- [Context-aware Human Motion Prediction](https://mlsanity.com/paper/1904.03419/) (2019)
- [Diverse Trajectory Forecasting with Determinantal Point Processes](https://mlsanity.com/paper/1907.04967/) (2019)
- [Diversity-Sensitive Conditional Generative Adversarial Networks](https://mlsanity.com/paper/1901.09024/) (2019)
- [Generating Smooth Pose Sequences for Diverse Human Motion Prediction](https://mlsanity.com/paper/2108.08422/) (2021)
- [Multi-Person 3D Motion Prediction with Multi-Range Transformers](https://mlsanity.com/paper/2111.12073/) (2021)
- [SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild](https://mlsanity.com/paper/1901.02839/) (2019)
- [TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild](https://mlsanity.com/paper/2104.04029/) (2021)
- [Socially and Contextually Aware Human Motion and Pose Forecasting](https://mlsanity.com/paper/2007.06843/) (2020)
- [Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interaction](https://mlsanity.com/paper/1906.04158/) (2019)
- [A large, crowdsourced evaluation of gesture generation systems on common data: The GENEA Challenge 2020](https://mlsanity.com/paper/2102.11617/) (2021)
- [Multi-level Motion Attention for Human Motion Prediction](https://mlsanity.com/paper/2106.09300/) (2021)
- [K-EmoCon, a multimodal sensor dataset for continuous emotion recognition in naturalistic conversations](https://mlsanity.com/paper/2005.04120/) (2020)
- [SALSA: A Novel Dataset for Multimodal Group Behavior Analysis](https://mlsanity.com/paper/1506.06882/) (2015)
- [A Survey on Deep Learning for Skeleton-Based Human Animation](https://mlsanity.com/paper/2110.06901/) (2021)

## Built on by (most cited first, 12 of 12)

- [BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction](https://mlsanity.com/paper/2211.14304/) (2022)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [in2IN: Leveraging individual Information to Generate Human INteractions](https://mlsanity.com/paper/2404.09988/) (2024)
- [Stochastic Multi-Person 3D Motion Forecasting](https://mlsanity.com/paper/2306.05421/) (2023)
- [REACT 2024: the Second Multiple Appropriate Facial Reaction Generation Challenge](https://mlsanity.com/paper/2401.05166/) (2024)
- [From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models](https://mlsanity.com/paper/2504.05265/) (2025)
- [ConfLab: A Data Collection Concept, Dataset, and Benchmark for Machine Analysis of Free-Standing Social Interactions in the Wild](https://mlsanity.com/paper/2205.05177/) (2022)
- [Human Action Anticipation: A Survey](https://mlsanity.com/paper/2410.14045/) (2024)
- [Comparison of Spatio-Temporal Models for Human Motion and Pose Forecasting in Face-to-Face Interaction Scenarios](https://mlsanity.com/paper/2203.03245/) (2022)
- [REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challenge](https://mlsanity.com/paper/2306.06583/) (2023)
- [Why Did This Model Forecast This Future? Closed-Form Temporal Saliency Towards Causal Explanations of Probabilistic Forecasts](https://mlsanity.com/paper/2206.00679/) (2022)
- [See It Before You Grab It: Deep Learning-based Action Anticipation in Basketball](https://mlsanity.com/paper/2512.15386/) (2025)

## Abstract (arXiv)

Non-verbal social human behavior forecasting has increasingly attracted the interest of the research community in recent years. Its direct applications to human-robot interaction and socially-aware human motion generation make it a very attractive field. In this survey, we define the behavior forecasting problem for multiple interactive agents in a generic way that aims at unifying the fields of social signals prediction and human motion forecasting, traditionally separated. We hold that both problem formulations refer to the same conceptual problem, and identify many shared fundamental challenges: future stochasticity, context awareness, history exploitation, etc. We also propose a taxonomy that comprises methods published in the last 5 years in a very informative way and describes the current main concerns of the community with regard to this problem. In order to promote further research on this field, we also provide a summarised and friendly overview of audiovisual datasets featuring non-acted social interactions. Finally, we describe the most common metrics used in this task and their particular issues.
