# Interactive Image Synthesis with Panoptic Layout Generation

arXiv: https://arxiv.org/abs/2203.02104 · HTML: https://mlsanity.com/paper/2203.02104/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 45 references that are in the map.
- First posted on arXiv 4 Mar 2022.

## Builds on (most cited first, 30 of 38)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Panoptic Segmentation](https://mlsanity.com/paper/1801.00868/) (2018)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial Networks](https://mlsanity.com/paper/1612.03242/) (2016)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Panoptic-DeepLab](https://mlsanity.com/paper/1910.04751/) (2019)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Learning to Discover Cross-Domain Relations with Generative Adversarial Networks](https://mlsanity.com/paper/1703.05192/) (2017)
- [cGANs with Projection Discriminator](https://mlsanity.com/paper/1802.05637/) (2018)
- [SEAN: Image Synthesis with Semantic Region-Adaptive Normalization](https://mlsanity.com/paper/1911.12861/) (2019)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [UPSNet: A Unified Panoptic Segmentation Network](https://mlsanity.com/paper/1901.03784/) (2019)
- [Classification Accuracy Score for Conditional Generative Models](https://mlsanity.com/paper/1905.10887/) (2019)
- [Object-driven Text-to-Image Synthesis via Adversarial Training](https://mlsanity.com/paper/1902.10740/) (2019)
- [Image Generation from Layout](https://mlsanity.com/paper/1811.11389/) (2018)
- [Inferring Semantic Layout for Hierarchical Text-to-Image Synthesis](https://mlsanity.com/paper/1801.05091/) (2018)
- [Image Synthesis From Reconfigurable Layout and Style](https://mlsanity.com/paper/1908.07500/) (2019)

## Built on by (most cited first, 17 of 17)

- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [LayoutDiffusion: Controllable Diffusion Model for Layout-to-image Generation](https://mlsanity.com/paper/2303.17189/) (2023)
- [SceneComposer: Any-Level Semantic Image Synthesis](https://mlsanity.com/paper/2211.11742/) (2022)
- [HiCo: Hierarchical Controllable Diffusion Model for Layout-to-image Generation](https://mlsanity.com/paper/2410.14324/) (2024)
- [IFAdapter: Instance Feature Control for Grounded Text-to-Image Generation](https://mlsanity.com/paper/2409.08240/) (2024)
- [GroundingBooth: Grounding Text-to-Image Customization](https://mlsanity.com/paper/2409.08520/) (2024)
- [DC-ControlNet: Decoupling Inter- and Intra-Element Conditions in Image Generation with Diffusion Models](https://mlsanity.com/paper/2502.14779/) (2025)
- [Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration](https://mlsanity.com/paper/2307.09621/) (2023)
- [Zero-Painter: Training-Free Layout Control for Text-to-Image Synthesis](https://mlsanity.com/paper/2406.04032/) (2024)
- [Vision + Language Applications: A Survey](https://mlsanity.com/paper/2305.14598/) (2023)
- [Architext: Language-Driven Generative Architecture Design](https://mlsanity.com/paper/2303.07519/) (2023)
- [DODA: Adapting Object Detectors to Dynamic Agricultural Environments in Real-Time with Diffusion](https://mlsanity.com/paper/2403.18334/) (2024)
- [STAY Diffusion: Styled Layout Diffusion Model for Diverse Layout-to-Image Generation](https://mlsanity.com/paper/2503.12213/) (2025)
- [Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospects](https://mlsanity.com/paper/2410.01816/) (2024)
- [Bounding Box-Guided Diffusion for Synthesizing Industrial Images and Segmentation Map](https://mlsanity.com/paper/2505.03623/) (2025)
- [ComposeAnyone: Controllable Layout-to-Human Generation with Decoupled Multimodal Conditions](https://mlsanity.com/paper/2501.12173/) (2025)
- [Efficient Multi-Instance Generation with Janus-Pro-Dirven Prompt Parsing](https://mlsanity.com/paper/2503.21069/) (2025)

## Abstract (arXiv)

Interactive image synthesis from user-guided input is a challenging task when users wish to control the scene structure of a generated image with ease.Although remarkable progress has been made on layout-based image synthesis approaches, in order to get realistic fake image in interactive scene, existing methods require high-precision inputs, which probably need adjustment several times and are unfriendly to novice users. When placement of bounding boxes is subject to perturbation, layout-based models suffer from "missing regions" in the constructed semantic layouts and hence undesirable artifacts in the generated images. In this work, we propose Panoptic Layout Generative Adversarial Networks (PLGAN) to address this challenge. The PLGAN employs panoptic theory which distinguishes object categories between "stuff" with amorphous boundaries and "things" with well-defined shapes, such that stuff and instance layouts are constructed through separate branches and later fused into panoptic layouts. In particular, the stuff layouts can take amorphous shapes and fill up the missing regions left out by the instance layouts. We experimentally compare our PLGAN with state-of-the-art layout-based models on the COCO-Stuff, Visual Genome, and Landscape datasets. The advantages of PLGAN are not only visually demonstrated but quantitatively verified in terms of inception score, Fr'echet inception distance, classification accuracy score, and coverage.
