# An Adaptive Human Driver Model for Realistic Race Car Simulations

arXiv: https://arxiv.org/abs/2203.01909 · HTML: https://mlsanity.com/paper/2203.01909/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 51 references that are in the map.
- First posted on arXiv 3 Mar 2022.

## Builds on (most cited first, 8 of 8)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [End-to-End Urban Driving by Imitating a Reinforcement Learning Coach](https://mlsanity.com/paper/2108.08265/) (2021)
- [Imitating Driver Behavior with Generative Adversarial Networks](https://mlsanity.com/paper/1701.06699/) (2017)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [Driving Behavior Modeling using Naturalistic Human Driving Data with Inverse Reinforcement Learning](https://mlsanity.com/paper/2010.03118/) (2020)
- [Modeling Human Driving Behavior through Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.06412/) (2020)
- [Imitation Learning of Hierarchical Driving Model: from Continuous Intention to Continuous Trajectory](https://mlsanity.com/paper/2010.10393/) (2020)
- [A Probabilistic Framework for Imitating Human Race Driver Behavior](https://mlsanity.com/paper/2001.08255/) (2020)

## Built on by (most cited first, 2 of 2)

- [Towards an Autonomous Test Driver: High-Performance Driver Modeling via Reinforcement Learning](https://mlsanity.com/paper/2412.03803/) (2024)
- [Behavior-Constrained Reinforcement Learning with Receding-Horizon Credit Assignment for High-Performance Control](https://mlsanity.com/paper/2604.03023/) (2026)

## Abstract (arXiv)

Engineering a high-performance race car requires a direct consideration of the human driver using real-world tests or Human-Driver-in-the-Loop simulations. Apart from that, offline simulations with human-like race driver models could make this vehicle development process more effective and efficient but are hard to obtain due to various challenges. With this work, we intend to provide a better understanding of race driver behavior and introduce an adaptive human race driver model based on imitation learning. Using existing findings and an interview with a professional race engineer, we identify fundamental adaptation mechanisms and how drivers learn to optimize lap time on a new track. Subsequently, we use these insights to develop generalization and adaptation techniques for a recently presented probabilistic driver modeling approach and evaluate it using data from professional race drivers and a state-of-the-art race car simulator. We show that our framework can create realistic driving line distributions on unseen race tracks with almost human-like performance. Moreover, our driver model optimizes its driving lap by lap, correcting driving errors from previous laps while achieving faster lap times. This work contributes to a better understanding and modeling of the human driver, aiming to expedite simulation methods in the modern vehicle development process and potentially supporting automated driving and racing technologies.
