# Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields

arXiv: https://arxiv.org/abs/2203.01553 · HTML: https://mlsanity.com/paper/2203.01553/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 30 references that are in the map.
- First posted on arXiv 3 Mar 2022.

## Builds on (most cited first, 18 of 18)

- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [Learned Initializations for Optimizing Coordinate-Based Neural Representations](https://mlsanity.com/paper/2012.02189/) (2020)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [A Survey of Structure from Motion](https://mlsanity.com/paper/1701.08493/) (2017)
- [PERF: Performant, Explicit Radiance Fields](https://mlsanity.com/paper/2112.05598/) (2021)

## Built on by (most cited first, 2 of 2)

- [Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections](https://mlsanity.com/paper/2304.08706/) (2023)
- [VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization](https://mlsanity.com/paper/2303.17968/) (2023)

## Abstract (arXiv)

We present a method for handling view-dependent information in radiance fields to help with convergence and quality of 3D reconstruction. Radiance fields with view-dependence suffers from the so called shape-radiance ambiguity, which can lead to incorrect geometry given a high angular resolution of view-dependent colors. We propose the addition of a difference plane in front of each camera, with the purpose of separating view-dependent and Lambertian components during training. We also propose an additional step where we train, but do not store, a low-resolution view-dependent function that helps to isolate the surface if such a separation is proven difficult. These additions have a small impact on performance and memory usage but enables reconstruction of scenes with highly specular components without any other explicit handling of view-dependence such as Spherical Harmonics.
