# Follow your Nose: Using General Value Functions for Directed Exploration in Reinforcement Learning

arXiv: https://arxiv.org/abs/2203.00874 · HTML: https://mlsanity.com/paper/2203.00874/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 27 references that are in the map.
- First posted on arXiv 2 Mar 2022.

## Builds on (most cited first, 11 of 11)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Discovery of Useful Questions as Auxiliary Tasks](https://mlsanity.com/paper/1909.04607/) (2019)
- [Unsupervised Learning of Goal Spaces for Intrinsically Motivated Goal Exploration](https://mlsanity.com/paper/1803.00781/) (2018)

## Built on by (most cited first, 1 of 1)

- [Using General Value Functions to Learn Domain-Backed Inventory Management Policies](https://mlsanity.com/paper/2311.02125/) (2023)

## Abstract (arXiv)

Improving sample efficiency is a key challenge in reinforcement learning, especially in environments with large state spaces and sparse rewards. In literature, this is resolved either through the use of auxiliary tasks (subgoals) or through clever exploration strategies. Exploration methods have been used to sample better trajectories in large environments while auxiliary tasks have been incorporated where the reward is sparse. However, few studies have attempted to tackle both large scale and reward sparsity at the same time. This paper explores the idea of combining exploration with auxiliary task learning using General Value Functions (GVFs) and a directed exploration strategy. We present a way to learn value functions which can be used to sample actions and provide directed exploration. Experiments on navigation tasks with varying grid sizes demonstrate the performance advantages over several competitive baselines.
