# A Versatile Agent for Fast Learning from Human Instructors

arXiv: https://arxiv.org/abs/2203.00251 · HTML: https://mlsanity.com/paper/2203.00251/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 32 references that are in the map.
- First posted on arXiv 1 Mar 2022.

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [iCaRL: Incremental Classifier and Representation Learning](https://mlsanity.com/paper/1611.07725/) (2016)
- [Gradient Episodic Memory for Continual Learning](https://mlsanity.com/paper/1706.08840/) (2017)
- [Progressive Neural Networks](https://mlsanity.com/paper/1606.04671/) (2016)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Learn to Grow: A Continual Structure Learning Framework for Overcoming Catastrophic Forgetting](https://mlsanity.com/paper/1904.00310/) (2019)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [A Deep Hierarchical Approach to Lifelong Learning in Minecraft](https://mlsanity.com/paper/1604.07255/) (2016)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Multi-Level Discovery of Deep Options](https://mlsanity.com/paper/1703.08294/) (2017)
- [DDCO: Discovery of Deep Continuous Options for Robot Learning from Demonstrations](https://mlsanity.com/paper/1710.05421/) (2017)
- [Hierarchical Few-Shot Imitation with Skill Transition Models](https://mlsanity.com/paper/2107.08981/) (2021)
- [Deep Reinforcement Learning for Robotic Manipulation-The state of the art](https://mlsanity.com/paper/1701.08878/) (2017)

## Abstract (arXiv)

In recent years, a myriad of superlative works on intelligent robotics policies have been done, thanks to advances in machine learning. However, inefficiency and lack of transfer ability hindered algorithms from pragmatic applications, especially in human-robot collaboration, when few-shot fast learning and high flexibility become a wherewithal. To surmount this obstacle, we refer to a "Policy Pool", containing pre-trained skills that can be easily accessed and reused. An agent is employed to govern the "Policy Pool" by unfolding requisite skills in a flexible sequence, contingent on task specific predilection. This predilection can be automatically interpreted from one or few human expert demonstrations. Under this hierarchical setting, our algorithm is able to pick up a sparse-reward, multi-stage knack with only one demonstration in a Mini-Grid environment, showing the potential for instantly mastering complex robotics skills from human instructors. Additionally, the innate quality of our algorithm also allows for lifelong learning, making it a versatile agent.
