# Weakly Supervised Disentangled Representation for Goal-conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2202.13624 · HTML: https://mlsanity.com/paper/2202.13624/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 34 references that are in the map.
- First posted on arXiv 28 Feb 2022.

## Builds on (most cited first, 23 of 23)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Isolating Sources of Disentanglement in Variational Autoencoders](https://mlsanity.com/paper/1802.04942/) (2018)
- [Learning Features by Watching Objects Move](https://mlsanity.com/paper/1612.06370/) (2016)
- [Unsupervised Learning of Object Keypoints for Perception and Control](https://mlsanity.com/paper/1906.11883/) (2019)
- [Contextual Imagined Goals for Self-Supervised Robotic Learning](https://mlsanity.com/paper/1910.11670/) (2019)
- [What Can I Do Here? Learning New Skills by Imagining Visual Affordances](https://mlsanity.com/paper/2106.00671/) (2021)
- [Zero-shot Synthesis with Group-Supervised Learning](https://mlsanity.com/paper/2009.06586/) (2020)
- [Dual Swap Disentangling](https://mlsanity.com/paper/1805.10583/) (2018)
- [ROLL: Visual Self-Supervised Reinforcement Learning with Object Reasoning](https://mlsanity.com/paper/2011.06777/) (2020)
- [Sill-Net: Feature Augmentation with Separated Illumination Representation](https://mlsanity.com/paper/2102.03539/) (2021)
- [Rigid-Soft Interactive Learning for Robust Grasping](https://mlsanity.com/paper/2003.01584/) (2020)

## Built on by (most cited first, 2 of 2)

- [Goal-Conditioned Reinforcement Learning with Disentanglement-based Reachability Planning](https://mlsanity.com/paper/2307.10846/) (2023)
- [Disentangled Object-Centric Image Representation for Robotic Manipulation](https://mlsanity.com/paper/2503.11565/) (2025)

## Abstract (arXiv)

Goal-conditioned reinforcement learning is a crucial yet challenging algorithm which enables agents to achieve multiple user-specified goals when learning a set of skills in a dynamic environment. However, it typically requires millions of the environmental interactions explored by agents, which is sample-inefficient. In the paper, we propose a skill learning framework DR-GRL that aims to improve the sample efficiency and policy generalization by combining the Disentangled Representation learning and Goal-conditioned visual Reinforcement Learning. In a weakly supervised manner, we propose a Spatial Transform AutoEncoder (STAE) to learn an interpretable and controllable representation in which different parts correspond to different object attributes (shape, color, position). Due to the high controllability of the representations, STAE can simply recombine and recode the representations to generate unseen goals for agents to practice themselves. The manifold structure of the learned representation maintains consistency with the physical position, which is beneficial for reward calculation. We empirically demonstrate that DR-GRL significantly outperforms the previous methods in sample efficiency and policy generalization. In addition, DR-GRL is also easy to expand to the real robot.
