# ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users

arXiv: https://arxiv.org/abs/2202.11134 · HTML: https://mlsanity.com/paper/2202.11134/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 83 references that are in the map.
- First posted on arXiv 22 Feb 2022.

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [A Closer Look at Few-shot Classification](https://mlsanity.com/paper/1904.04232/) (2019)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [Federated Machine Learning: Concept and Applications](https://mlsanity.com/paper/1902.04885/) (2019)
- [TADAM: Task dependent adaptive metric for improved few-shot learning](https://mlsanity.com/paper/1805.10123/) (2018)
- [Rapid Learning or Feature Reuse? Towards Understanding the Effectiveness of MAML](https://mlsanity.com/paper/1909.09157/) (2019)
- [Meta-Transfer Learning for Few-Shot Learning](https://mlsanity.com/paper/1812.02391/) (2018)
- [Applied Federated Learning: Improving Google Keyboard Query Suggestions](https://mlsanity.com/paper/1812.02903/) (2018)
- [Few-Shot Image Recognition by Predicting Parameters from Activations](https://mlsanity.com/paper/1706.03466/) (2017)
- [Few-shot Natural Language Generation for Task-Oriented Dialog](https://mlsanity.com/paper/2002.12328/) (2020)
- [Meta-learning for Few-shot Natural Language Processing: A Survey](https://mlsanity.com/paper/2007.09604/) (2020)
- [Few-shot acoustic event detection via meta-learning](https://mlsanity.com/paper/2002.09143/) (2020)
- [Unsupervised adversarial domain adaptation for acoustic scene classification](https://mlsanity.com/paper/1808.05777/) (2018)
- [A Comparison of deep learning methods for environmental sound](https://mlsanity.com/paper/1703.06902/) (2017)

## Built on by (most cited first, 8 of 8)

- [VIAssist: Adapting Multi-modal Large Language Models for Users with Visual Impairments](https://mlsanity.com/paper/2404.02508/) (2024)
- [CB-Conformer: Contextual biasing Conformer for biased word recognition](https://mlsanity.com/paper/2304.09607/) (2023)
- [LipLearner: Customizable Silent Speech Interactions on Mobile Devices](https://mlsanity.com/paper/2302.05907/) (2023)
- [HiSSNet: Sound Event Detection and Speaker Identification via Hierarchical Prototypical Networks for Low-Resource Headphones](https://mlsanity.com/paper/2303.07538/) (2023)
- [Driving Towards Inclusion: A Systematic Review of AI-powered Accessibility Enhancements for People with Disability in Autonomous Vehicles](https://mlsanity.com/paper/2401.14571/) (2024)
- [Super Kawaii Vocalics: Amplifying the "Cute" Factor in Computer Voice](https://mlsanity.com/paper/2507.06235/) (2025)
- [MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR](https://mlsanity.com/paper/2603.10465/) (2026)
- [Cripping AI: Reimagining AI Through Lived Disability Experiences](https://mlsanity.com/paper/2605.02080/) (2026)

## Abstract (arXiv)

Recent advances have enabled automatic sound recognition systems for deaf and hard of hearing (DHH) users on mobile devices. However, these tools use pre-trained, generic sound recognition models, which do not meet the diverse needs of DHH users. We introduce ProtoSound, an interactive system for customizing sound recognition models by recording a few examples, thereby enabling personalized and fine-grained categories. ProtoSound is motivated by prior work examining sound awareness needs of DHH people and by a survey we conducted with 472 DHH participants. To evaluate ProtoSound, we characterized performance on two real-world sound datasets, showing significant improvement over state-of-the-art (e.g., +9.7% accuracy on the first dataset). We then deployed ProtoSound's end-user training and real-time recognition through a mobile application and recruited 19 hearing participants who listened to the real-world sounds and rated the accuracy across 56 locations (e.g., homes, restaurants, parks). Results show that ProtoSound personalized the model on-device in real-time and accurately learned sounds across diverse acoustic contexts. We close by discussing open challenges in personalizable sound recognition, including the need for better recording interfaces and algorithmic improvements.
