# Sound Adversarial Audio-Visual Navigation

arXiv: https://arxiv.org/abs/2202.10910 · HTML: https://mlsanity.com/paper/2202.10910/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 42 references that are in the map.
- First posted on arXiv 22 Feb 2022.

## Builds on (most cited first, 28 of 28)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Adversarial Attacks on Neural Network Policies](https://mlsanity.com/paper/1702.02284/) (2017)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Robust Deep Reinforcement Learning against Adversarial Perturbations on State Observations](https://mlsanity.com/paper/2003.08938/) (2020)
- [Adversarial Policies: Attacking Deep Reinforcement Learning](https://mlsanity.com/paper/1905.10615/) (2019)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Tactics of Adversarial Attack on Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1703.06748/) (2017)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Robust Deep Reinforcement Learning with Adversarial Attacks](https://mlsanity.com/paper/1712.03632/) (2017)
- [Robust Reinforcement Learning on State Observations with Learned Optimal Adversary](https://mlsanity.com/paper/2101.08452/) (2021)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Delving into adversarial attacks on deep policies](https://mlsanity.com/paper/1705.06452/) (2017)
- [Off-Policy Multi-Agent Decomposed Policy Gradients](https://mlsanity.com/paper/2007.12322/) (2020)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Learning Affordance Landscapes for Interaction Exploration in 3D Environments](https://mlsanity.com/paper/2008.09241/) (2020)
- [Self-supervised Moving Vehicle Tracking with Stereo Sound](https://mlsanity.com/paper/1910.11760/) (2019)
- [See, Hear, Explore: Curiosity via Audio-Visual Association](https://mlsanity.com/paper/2007.03669/) (2020)
- [A Behavioral Approach to Visual Navigation with Graph Localization Networks](https://mlsanity.com/paper/1903.00445/) (2019)
- [Can audio-visual integration strengthen robustness under multimodal attacks?](https://mlsanity.com/paper/2104.02000/) (2021)
- [Learning About Objects by Learning to Interact with Them](https://mlsanity.com/paper/2006.09306/) (2020)

## Built on by (most cited first, 30 of 48)

- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [Measuring Acoustics with Collaborative Multiple Agents](https://mlsanity.com/paper/2310.05368/) (2023)
- [Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigation](https://mlsanity.com/paper/2308.10306/) (2023)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [Pay Self-Attention to Audio-Visual Navigation](https://mlsanity.com/paper/2210.01353/) (2022)
- [Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parser](https://mlsanity.com/paper/2305.17343/) (2023)
- [Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation](https://mlsanity.com/paper/2309.08138/) (2023)
- [AdVerb: Visually Guided Audio Dereverberation](https://mlsanity.com/paper/2308.12370/) (2023)
- [Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigation](https://mlsanity.com/paper/2509.16924/) (2025)
- [Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environments](https://mlsanity.com/paper/2509.22698/) (2025)
- [Iterative Residual Cross-Attention Mechanism: An Integrated Approach for Audio-Visual Navigation Tasks](https://mlsanity.com/paper/2509.25652/) (2025)
- [Dynamic Multi-Target Fusion for Efficient Audio-Visual Navigation](https://mlsanity.com/paper/2509.21377/) (2025)
- [Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations](https://mlsanity.com/paper/2301.02184/) (2023)
- [Modality-Invariant Bidirectional Temporal Representation Distillation Network for Missing Multimodal Sentiment Analysis](https://mlsanity.com/paper/2501.05474/) (2025)
- [Multi-goal Audio-visual Navigation using Sound Direction Map](https://mlsanity.com/paper/2308.00219/) (2023)
- [Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Vision](https://mlsanity.com/paper/2207.01136/) (2022)
- [Embodied Navigation with Auxiliary Task of Action Description Prediction](https://mlsanity.com/paper/2510.21809/) (2025)
- [ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling](https://mlsanity.com/paper/2404.16216/) (2024)
- [UWAV: Uncertainty-weighted Weakly-supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2505.09615/) (2025)
- [From Instruction to Event: Sound-Triggered Mobile Manipulation](https://mlsanity.com/paper/2601.21667/) (2026)
- [Semantic Audio-Visual Navigation in Continuous Environments](https://mlsanity.com/paper/2603.19660/) (2026)
- [Audio-Visual Intelligence in Large Foundation Models](https://mlsanity.com/paper/2605.04045/) (2026)
- [Balancing Task-invariant Interaction and Task-specific Adaptation for Unified Image Fusion](https://mlsanity.com/paper/2504.05164/) (2025)
- [EGSTalker: Real-Time Audio-Driven Talking Head Generation with Efficient Gaussian Deformation](https://mlsanity.com/paper/2510.08587/) (2025)
- [Audio-Guided Visual Perception for Audio-Visual Navigation](https://mlsanity.com/paper/2510.11760/) (2025)

## Abstract (arXiv)

Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely contains the target sound, which, however, would not be suitable in most real-world applications due to the unexpected sound noise or intentional interference. In this work, we design an acoustically complex environment in which, besides the target sound, there exists a sound attacker playing a zero-sum game with the agent. More specifically, the attacker can move and change the volume and category of the sound to make the agent suffer from finding the sounding object while the agent tries to dodge the attack and navigate to the goal under the intervention. Under certain constraints to the attacker, we can improve the robustness of the agent towards unexpected sound attacks in audio-visual navigation. For better convergence, we develop a joint training mechanism by employing the property of a centralized critic with decentralized actors. Experiments on two real-world 3D scan datasets, Replica, and Matterport3D, verify the effectiveness and the robustness of the agent trained under our designed environment when transferred to the clean environment or the one containing sound attackers with random policy. Project: urlhttps://yyf17.github.io/SAAVN.
