# Thinking the Fusion Strategy of Multi-reference Face Reenactment

arXiv: https://arxiv.org/abs/2202.10758 · HTML: https://mlsanity.com/paper/2202.10758/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 23 references that are in the map.
- First posted on arXiv 22 Feb 2022.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [DeepFakes and Beyond: A Survey of Face Manipulation and Fake Detection](https://mlsanity.com/paper/2001.00179/) (2020)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [HoloGAN: Unsupervised learning of 3D representations from natural images](https://mlsanity.com/paper/1904.01326/) (2019)
- [Head2Head: Video-based Neural Head Synthesis](https://mlsanity.com/paper/2005.10954/) (2020)
- [Neural Network Libraries: A Deep Learning Framework Designed from Engineers' Perspectives](https://mlsanity.com/paper/2102.06725/) (2021)
- [Discriminator Feature-based Inference by Recycling the Discriminator of GANs](https://mlsanity.com/paper/1805.10717/) (2018)

## Abstract (arXiv)

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is inevitable that the models fail to reconstruct or accurately generate unseen side of the face of a given single reference image. Most of existing methods alleviate this problem by learning appearances of human faces from large amount of data and generate realistic texture at inference time. Rather than completely relying on what generative models learn, we show that simple extension by using multiple reference images significantly improves generation quality. We show this by 1) conducting the reconstruction task on publicly available dataset, 2) conducting facial motion transfer on our original dataset which consists of multi-person's head movement video sequences, and 3) using a newly proposed evaluation metric to validate that our method achieves better quantitative results.
