# Combining the Silhouette and Skeleton Data for Gait Recognition

arXiv: https://arxiv.org/abs/2202.10645 · HTML: https://mlsanity.com/paper/2202.10645/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 49 references that are in the map.
- First posted on arXiv 22 Feb 2022.

## Builds on (most cited first, 11 of 11)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Gait Recognition via Disentangled Representation Learning](https://mlsanity.com/paper/1904.04925/) (2019)
- [JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mapping](https://mlsanity.com/paper/2005.08625/) (2020)

## Built on by (most cited first, 8 of 8)

- [A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and Challenges](https://mlsanity.com/paper/2206.13732/) (2022)
- [GaitRef: Gait Recognition with Refined Sequential Skeletons](https://mlsanity.com/paper/2304.07916/) (2023)
- [Beyond Role-Based Surgical Domain Modeling: Generalizable Re-Identification in the Operating Room](https://mlsanity.com/paper/2503.13028/) (2025)
- [TriGait: Aligning and Fusing Skeleton and Silhouette Gait Data via a Tri-Branch Network](https://mlsanity.com/paper/2308.13340/) (2023)
- [CLASH: Complementary Learning with Neural Architecture Search for Gait Recognition](https://mlsanity.com/paper/2407.03632/) (2024)
- [Gait Data Augmentation using Physics-Based Biomechanical Simulation](https://mlsanity.com/paper/2307.08092/) (2023)
- [GaitSTR: Gait Recognition with Sequential Two-stream Refinement](https://mlsanity.com/paper/2404.02345/) (2024)
- [TinySiamese Network for Biometric Analysis](https://mlsanity.com/paper/2307.00578/) (2023)

## Abstract (arXiv)

Gait recognition, a long-distance biometric technology, has aroused intense interest recently. Currently, the two dominant gait recognition works are appearance-based and model-based, which extract features from silhouettes and skeletons, respectively. However, appearance-based methods are greatly affected by clothes-changing and carrying conditions, while model-based methods are limited by the accuracy of pose estimation. To tackle this challenge, a simple yet effective two-branch network is proposed in this paper, which contains a CNN-based branch taking silhouettes as input and a GCN-based branch taking skeletons as input. In addition, for better gait representation in the GCN-based branch, we present a fully connected graph convolution operator to integrate multi-scale graph convolutions and alleviate the dependence on natural joint connections. Also, we deploy a multi-dimension attention module named STC-Att to learn spatial, temporal and channel-wise attention simultaneously. The experimental results on CASIA-B and OUMVLP show that our method achieves state-of-the-art performance in various conditions.
