# Learning Causal Overhypotheses through Exploration in Children and Computational Models

arXiv: https://arxiv.org/abs/2202.10430 · HTML: https://mlsanity.com/paper/2202.10430/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 50 references that are in the map.
- First posted on arXiv 21 Feb 2022.

## Builds on (most cited first, 30 of 30)

- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Causal Confusion in Imitation Learning](https://mlsanity.com/paper/1905.11979/) (2019)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [Assessing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/1810.12282/) (2018)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [CausalWorld: A Robotic Manipulation Benchmark for Causal Structure and Transfer Learning](https://mlsanity.com/paper/2010.04296/) (2020)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning](https://mlsanity.com/paper/1907.09620/) (2019)
- [Gotta Learn Fast: A New Benchmark for Generalization in RL](https://mlsanity.com/paper/1804.03720/) (2018)
- [Causal Reasoning from Meta-reinforcement Learning](https://mlsanity.com/paper/1901.08162/) (2019)
- [Causal Curiosity: RL Agents Discovering Self-supervised Experiments for Causal Representation Learning](https://mlsanity.com/paper/2010.03110/) (2020)
- [Systematic Evaluation of Causal Discovery in Visual Model Based Reinforcement Learning](https://mlsanity.com/paper/2107.00848/) (2021)
- [Count-Based Exploration in Feature Space for Reinforcement Learning](https://mlsanity.com/paper/1706.08090/) (2017)
- [Meta-trained agents implement Bayes-optimal agents](https://mlsanity.com/paper/2010.11223/) (2020)
- [Causal Induction from Visual Observations for Goal Directed Tasks](https://mlsanity.com/paper/1910.01751/) (2019)
- [ACRE: Abstract Causal REasoning Beyond Covariation](https://mlsanity.com/paper/2103.14232/) (2021)
- [Causally Correct Partial Models for Reinforcement Learning](https://mlsanity.com/paper/2002.02836/) (2020)
- [CausalCity: Complex Simulations with Agency for Causal Discovery and Reasoning](https://mlsanity.com/paper/2106.13364/) (2021)

## Built on by (most cited first, 7 of 7)

- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [Towards Understanding How Machines Can Learn Causal Overhypotheses](https://mlsanity.com/paper/2206.08353/) (2022)
- [Intrinsically-Motivated Humans and Agents in Open-World Exploration](https://mlsanity.com/paper/2503.23631/) (2025)
- [Empowerment Gain and Causal Model Construction: Children and adults are sensitive to controllability and variability in their causal interventions](https://mlsanity.com/paper/2512.08230/) (2025)
- [Actively learning to learn causal relationships](https://mlsanity.com/paper/2206.09777/) (2022)
- [Boosting Efficiency in Task-Agnostic Exploration through Causal Knowledge](https://mlsanity.com/paper/2407.20506/) (2024)
- [Human Adults and LLMs as Scientists: Who Benefits from Active Exploration?](https://mlsanity.com/paper/2606.06464/) (2026)

## Abstract (arXiv)

Despite recent progress in reinforcement learning (RL), RL algorithms for exploration still remain an active area of research. Existing methods often focus on state-based metrics, which do not consider the underlying causal structures of the environment, and while recent research has begun to explore RL environments for causal learning, these environments primarily leverage causal information through causal inference or induction rather than exploration. In contrast, human children - some of the most proficient explorers - have been shown to use causal information to great benefit. In this work, we introduce a novel RL environment designed with a controllable causal structure, which allows us to evaluate exploration strategies used by both agents and children in a unified environment. In addition, through experimentation on both computation models and children, we demonstrate that there are significant differences between information-gain optimal RL exploration in causal environments and the exploration of children in the same environments. We conclude with a discussion of how these findings may inspire new directions of research into efficient exploration and disambiguation of causal structures for RL algorithms.
