# VRL3: A Data-Driven Framework for Visual Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2202.10324 · HTML: https://mlsanity.com/paper/2202.10324/

## Key facts

- Cited by 52 papers in the map (data through 14 Oct 2026).
- Builds on 70 of its 113 references that are in the map.
- First posted on arXiv 17 Feb 2022.

## Builds on (most cited first, 30 of 70)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [How transferable are features in deep neural networks?](https://mlsanity.com/paper/1411.1792/) (2014)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)

## Built on by (most cited first, 30 of 52)

- [3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations](https://mlsanity.com/paper/2403.03954/) (2024)
- [MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2212.05698/) (2022)
- [Theia: Distilling Diverse Vision Foundation Models for Robot Learning](https://mlsanity.com/paper/2407.20179/) (2024)
- [Diffusion Reward: Learning Rewards via Conditional Video Diffusion](https://mlsanity.com/paper/2312.14134/) (2023)
- [ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation](https://mlsanity.com/paper/2406.01586/) (2024)
- [On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baseline](https://mlsanity.com/paper/2212.05749/) (2022)
- [Lift3D Foundation Policy: Lifting 2D Large-Scale Pretrained Models for Robust 3D Robotic Manipulation](https://mlsanity.com/paper/2411.18623/) (2024)
- [Finetuning Offline World Models in the Real World](https://mlsanity.com/paper/2310.16029/) (2023)
- [Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised Learning](https://mlsanity.com/paper/2307.01849/) (2023)
- [Towards Generalist Robot Learning from Internet Video: A Survey](https://mlsanity.com/paper/2404.19664/) (2024)
- [Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy Pretraining](https://mlsanity.com/paper/2204.02393/) (2022)
- [Polybot: Training One Policy Across Robots While Embracing Variability](https://mlsanity.com/paper/2307.03719/) (2023)
- [RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization](https://mlsanity.com/paper/2307.10224/) (2023)
- [Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages](https://mlsanity.com/paper/2310.07418/) (2023)
- [A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning](https://mlsanity.com/paper/2210.04561/) (2022)
- [Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?](https://mlsanity.com/paper/2206.05266/) (2022)
- [For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created Equal](https://mlsanity.com/paper/2304.04591/) (2023)
- [Natural Language Can Help Bridge the Sim2Real Gap](https://mlsanity.com/paper/2405.10020/) (2024)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [Dense Policy: Bidirectional Autoregressive Learning of Actions](https://mlsanity.com/paper/2503.13217/) (2025)
- [SNeRL: Semantic-aware Neural Radiance Fields for Reinforcement Learning](https://mlsanity.com/paper/2301.11520/) (2023)
- [H3DP: Triply-Hierarchical Diffusion Policy for Visuomotor Learning](https://mlsanity.com/paper/2505.07819/) (2025)
- [On the Feasibility of Cross-Task Transfer with Model-Based Reinforcement Learning](https://mlsanity.com/paper/2210.10763/) (2022)
- [Score and Distribution Matching Policy: Advanced Accelerated Visuomotor Policies via Matched Distillation](https://mlsanity.com/paper/2412.09265/) (2024)
- [FreqPolicy: Efficient Flow-based Visuomotor Policy via Frequency Consistency](https://mlsanity.com/paper/2506.08822/) (2025)
- [Generalizable Visual Reinforcement Learning with Segment Anything Model](https://mlsanity.com/paper/2312.17116/) (2023)
- [Pre-training with Synthetic Data Helps Offline Reinforcement Learning](https://mlsanity.com/paper/2310.00771/) (2023)
- [CLIP-Motion: Learning Reward Functions for Robotic Actions Using Consecutive Observations](https://mlsanity.com/paper/2311.03485/) (2023)
- [Visually Robust Adversarial Imitation Learning from Videos with Contrastive Learning](https://mlsanity.com/paper/2407.12792/) (2024)
- [Spatial-Temporal Aware Visuomotor Diffusion Policy Learning](https://mlsanity.com/paper/2507.06710/) (2025)

## Abstract (arXiv)

We propose VRL3, a powerful data-driven framework with a simple design for solving challenging visual deep reinforcement learning (DRL) tasks. We analyze a number of major obstacles in taking a data-driven approach, and present a suite of design principles, novel findings, and critical insights about data-driven visual DRL. Our framework has three stages: in stage 1, we leverage non-RL datasets (e.g. ImageNet) to learn task-agnostic visual representations; in stage 2, we use offline RL data (e.g. a limited number of expert demonstrations) to convert the task-agnostic representations into more powerful task-specific representations; in stage 3, we fine-tune the agent with online RL. On a set of challenging hand manipulation tasks with sparse reward and realistic visual inputs, compared to the previous SOTA, VRL3 achieves an average of 780% better sample efficiency. And on the hardest task, VRL3 is 1220% more sample efficient (2440% when using a wider encoder) and solves the task with only 10% of the computation. These significant results clearly demonstrate the great potential of data-driven deep reinforcement learning.
